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AndyMt

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  1. Have you tried to switch to map view and back again?
  2. Its in "C:\Users\<username>\AppData\LocalLow\Intercept Games\Kerbal Space Program 2"
  3. I was able to solve it! In my case in the Nvidia control panel I've set the PhysiX configuration to "Automatic (recommended". Then I was able to create a new campaign, build and launch a vessel. My machine has a UHD 620 and a "proper" GPU, albeit just fulfilling the minimum requirements . That might have complicated things. At least I can play now, although performance sometimes is poor (10fps at launch of a small craft).
  4. I'm stuck on "Loading" after creating a new campaign... very disappointing. Specs of PC used are fine.
  5. I don't have the time to maintain the mod right now, actually for a while. I would even first have to set up the development environment again. I can confirm that the mod works perfectly in 1.9. So please update the Ckan meta data. If someone likes to take over, please go ahead.
  6. @ildifa I remember that pull request, thanks a lot. When someday I find time to work on GT again I'll for sure integrate it.
  7. This is exactly the reason. GT looks for a specific partmodule and procedural fairings have a different/own one for that purpose. Of course this could be added, but well - right now spare time availability is against it . I personally use action groups to deploy fairings. While I like to use GT for the general launch profile, I still like to fiddle with some manual stuff during a launch.
  8. FAR support is not implemented and I don't know if I will add it some time. This results in the 2 issues you've mentioned above. You have to switch off fairing separation and do that manually. The stats are useless, which also means that the "improve guess" function probably won't find the ideal launch parameters. Sorry for that.
  9. Regarding the comments about RSS and RO: I think I have to cleary state in the opening post that GT does NOT really work with RO in particular. You can get it to work with RSS scale, but you would have to fiddle with the values manually and not use the "improve guess" function. But with RO it does not work because of not restartable engines or not throttable engines etc. So: GT is mainly intended to be used with stock scale. It might work with scaled up systems, but then you have to tweak the values manually. I often play in 2k or 3.2k and there I just reduce the angle value "a little" and increase the target height "a little, too".
  10. That's an excellent idea! That way one could deploy solar panels, antennas etc...
  11. It most likely is related to the filename. " characters are not allowed in filenames. As the filename is partially composed of the vessel name, this is the reason. Of course invalid characters should be removed/replaced so this cannot happen... I'll add this to the list: https://github.com/AndyMt/GravityTurn/issues/49
  12. Actually - for debugging purposes I've added this in kind of a hidden way: while keeping the "Alt" key pressed, click "Previous best settings" . This will reset to defaults and then you can press "First guess" which will end up with what you want :-). It also shows more information in the "Stats" window, most of which might be confusing... As I've stated before I want to redesign the whole UI, but I just don't find the time to do it... anyway - the "reset" button will be there... sometime...
  13. Yes 1.7.6 is the old Version. I've just released 1.7.7 yesterday, don't know if it's on CKAN already...
  14. Ok, then I'll make this an official release. Just have to figure out how to tell CKAN that it's not compatible with 1.3.1 or earlier any more.
  15. I found some additional time today :). So if someone wants to test: https://github.com/AndyMt/GravityTurn/releases/download/1.7.7/GravityTurn_1.7.7.zip It's a pre-release, just recompiled, no changes in functionality. And it won't show up in CKAN.
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