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Astro's Kopernicus Planets


Astrofox

What would you want in the planet pack?  

186 members have voted

  1. 1. What would you want in the planet pack?

    • more moons
    • more planets
    • "lagrange point" moons/planets
    • rings
    • cubic planetary system
    • more moons around stock planets
    • other, and just post a comment asking for what you wish.


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I'm back. Finals are over. Back to work on this.

I can work on fixing Tyrok.

As for the terrain, that is probably something wrong with Kopernicus. With previous version you could land and timewarp on the example "Hodor."

Edited by Hammersamatom
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After an hour of editing and testing... I've got nothing.

@Kopernicus:AFTER[Kopernicus]

{

Body

{

name = Tyrok

flightGlobalsIndex = 888

Orbit

{

referenceBody = Mysterio

semiMajorAxis = 5600000

inclination = -1.32

eccentricity = -0.1

longitudeOfAscendingNode = 89

argumentOfPeriapsis = 0

meanAnomalyAtEpoch = 0

epoch = 0

color = 0.75,0.4,0.5,1

}

Properties

{

description = Insert description.

radius = 24000

geeASL = 0.5

rotationPeriod = 20000.9565

rotates = true

tidallyLocked = false

initialRotation = 0

timewarpAltitudeLimits = 0 30000 30000 60000 100000 300000 600000 800000

ScienceValues

{

landedDataValue = 18

flyingLowDataValue = 17

flyingHighDataValue = 17

splashedDataValue = 19

inSpaceLowDataValue = 15.3

inSpaceHighDataValue = 14.6

recoveryValue = 18.2

flyingAltitudeThreshold = 80000

spaceAltitudeThreshold = 1000000

}

}

ScaledVersion

{

type = Atmospheric

fadeStart = 0

fadeEnd = 0

Material

{

texture = Astro'sPlanets/MysterioSystem/Moons/Tyrok/Textures/Tyrok_color

normals = Astro'sPlanets/MysterioSystem/Moons/Tyrok/Textures/Tyrok_normal

shininess = 0

specular = 0.0,0.0,0.0,0

rimPower = 2.06

rimBlend = 0.3

Gradient

{

0.0 = 0.80,0.20,0.0,2

0.6 = 0.70,0.10,0.0,1.5

1.0 = 0.0196,0.0196,0.0.0196,1

}

}

}

Atmosphere

{

ambientColor = 0.8, 0.2, 0.0, 0.50

lightColor = 0.8, 0.2, 0.0, 0.50

enabled = true

oxygen = false

albedo = 0.17

altitude = 28000.0

pressureCurve

{

key = 0 700

key = 16600 413.1

key = 24000 1.53

key = 49800 1.50

key = 66400 1.42

key = 83000 1.30

key = 83200 1.21

key = 99600 0.52

key = 116200 0.09

key = 116400 0.087

key = 132800 0.0459

key = 149400 0.0117

key = 160000 0

}

pressureCurveIsNormalized = false

temperatureSeaLevel = 375

temperatureCurve

{

key = 0 375

key = 28000 0

}

temperatureCurveIsNormalized = false

temperatureLapseRate = 0.0024

temperatureSunMultCurve = false

adiabaticIndex = 1.20000004768372

gasMassLapseRate = 2.06477390407027

atmosphereMolarMass = 0.014

}

PQS

{

maxQuadLengthsPerFrame = 0.03

minLevel = 2

maxLevel = 12

minDetailDistance = 8

materialType = AtmosphericOptimized

Material

{

saturation = 1

contrast = 1.8

tintColor = 1.000,1.000,1.000,0.000

powerNear = 0.6

powerFar = 0.5

groundTexStart = 0

groundTexEnd = 1000

steepPower = 1.25

steepTexStart = 0

steepTexEnd = 50000

steepTex = BUILTIN/terrain_rock00

steepBumpMap = BUILTIN/RockyGround2

steepNearTiling = 100

steepTiling = 60

lowTex = BUILTIN/RockyGround

lowBumpMap = BUILTIN/quiet

lowNearTiling = 2000

lowMultiFactor = 100

lowBumpNearTiling = 2000

lowBumpFarTiling = 4000

midTex = BUILTIN/RockyGround

midBumpMap = BUILTIN/RockyGround2

midNearTiling = 4000

midMultiFactor = 100

midBumpNearTiling = 4000

midBumpFarTiling = 4000

highTex = BUILTIN/RockyGround

highBumpMap = BUILTIN/RockyGround2

highNearTiling = 4000

highMultiFactor = 100

highBumpNearTiling = 8000

highBumpFarTiling = 4000

lowStart = 0

lowEnd = 0.3

highStart = 0.8

highEnd = 1

globalDensity = 0

fogColorRamp = BUILTIN/desert_atmogradient

}

Mods

{

VertexColorMap

{

map = Astro'sPlanets/MysterioSystem/Moons/Tyrok/Textures/Tyrok_color.png

order = 500

enabled = true

}

VertexHeightMap

{

map = Astro'sPlanets/MysterioSystem/Moons/Tyrok/PluginData/Tyrok_height.png

offset = 0

deformity = 8500.0

scaleDeformityByRadius = false

order = 20

enabled = true

}

VertexSimplexHeight

{

seed = 98374

deformity = 500.0

octaves = 8.0

persistence = 0.5

frequency = 4.0

enabled = true

order = 59

}

VertexHeightOffset

{

offset = -1044

modEnabled = true

order = 100

}

HeightColorMap

{

blend = 0.7

order = 201

enabled = true

LandClasses

{

Class

{

name = AbyPl

altitudeStart = 0.0

altitudeEnd = 0.5

color = 0.0,0.0,0.0,1.0

lerpToNext = true

}

Class

{

name = Beach

altitudeStart = 0.5

altitudeEnd = 0.55

color = 0.164179087,0.164179087,0.164179087,1.0

lerpToNext = true

}

Class

{

name = Beach2

altitudeStart = 0.55

altitudeEnd = 1.0

color = 0.373134315,0.373134315,0.373134315,1.0

lerpToNext = false

}

}

}

VertexSimplexHeightAbsolute

{

seed = 4447895

deformity = 500

octaves = 8

persistence = 0.5

frequency = 24

enabled = true

order = 50

}

VertexHeightNoise

{

noiseType = RiggedMultifractal

deformity = 100

seed = 1238999936

frequency = 25

lacunarity = 1.5

persistance = 0.75

octaves = 10

mode = Low

enabled = True

order = 19

}

VertexHeightNoiseVertHeightCurve2

{

deformity = 500

ridgedAddSeed = 1530393216

ridgedAddFrequency = 12

ridgedAddLacunarity = 2

ridgedAddOctaves = 4

ridgedSubSeed = 1212096256

ridgedSubFrequency = 12

ridgedSubLacunarity = 2

ridgedSubOctaves = 4

ridgedMode = Low

simplexHeightStart = 0

simplexHeightEnd = 9000

simplexSeed = 1909396224

simplexOctaves = 6

simplexPersistence = 0.699999988079071

simplexFrequency = 4

enabled = true

order = 100

}

}

}

Ocean

{

maxQuadLengthsPerFrame = 0.03

minLevel = 2

maxLevel = 12

minDetailDistance = 8

oceanColor = 0.7, 0.2, 0, 1.000

Material

{

colorFromSpace = 0.7, 0.2, 0, 1.000

specColor = 1.000, 1.000, 1.000, 1.000

shininess = 0

gloss = 0.7

tiling = 1000

waterTex = BUILTIN/liquidmercury

waterTexScale = 1.0, 1.0

waterTexOffset = 0.0, 0.0

waterTex1 = BUILTIN/liquidmercury

waterTex1Scale = 1.0, 1.0

waterTex1Offset = 0.0, 0.0

bTiling = 800

bumpMap = BUILTIN/quiet

bumpMapScale = 1.0, 1.0

bumpMapOffset = 0.0, 0.0

displacement = 0.01

dispFreq = 13.97

mix = 0.4032745

oceanOpacity = 0.3

falloffPower = 3

falloffExp = 0.05

fogColor = 0.5, 0.3, 0, 1.000

heightFallOff = 0.2

globalDensity = -1.5E-05

atmosphereDepth = 5000

fogColorRampScale = 1.0, 1.0

fogColorRampOffset = 0.0, 0.0

fadeStart = 20000

fadeEnd = 60000

planetOpacity = 1

color = 0.05, 0.5, 0.05, 1.000

mainTextureOffset = 0.0, 0.0

mainTextureScale = 1.0, 1.0

passCount = 5

renderQueue = 2000

hideFlags = None

}

FallbackMaterial

{

colorFromSpace = 0.7, 0.2, 0, 1.000

specColor = 0.849, 0.849, 0.849, 1.000

shininess = 1

gloss = 0.3336538

tiling = 1000

waterTex = BUILTIN/liquidmercury

waterTexScale = 1.0, 1.0

waterTexOffset = 0.0, 0.0

waterTex1 = BUILTIN/liquidmercury

waterTex1Scale = 1.0, 1.0

waterTex1Offset = 0.0, 0.0

fadeStart = 20000

fadeEnd = 60000

planetOpacity = 1

color = 0.7, 0.2, 0, 1.000

mainTextureOffset = 0.0, 0.0

mainTextureScale = 1.0, 1.0

passCount = 5

renderQueue = 2000

hideFlags = None

}

HazardousOcean

{

HeatCurve

{

key = 1000 0

key = 500 5

key = 250 25

key = 0 100

}

}

Mods

{

AerialPerspectiveMaterial

{

globalDensity = -0.00001

heightFalloff = 6.75

atmosphereDepth = 150000

DEBUG_SetEveryFrame = true

cameraAlt = 0

cameraAtmosAlt = 0

heightDensAtViewer = 0

enabled = true

order = 100

}

OceanFX

{

enabled = true

order = 100

}

RemoveQuadMap

{

generateMap = true

deformity = 0

maxHeight = 0.5

minHeight = 0

enabled = true

order = 1000

}

}

}

}

}

Anyone else wanna take a crack at it?

Also, the new example Hodor is broken, it changes the heightmap of the Mun to Kerbin's and sets the map texture as Gilly's.

Nevermind, I think I found the issue with Tyrok.

Edited by Hammersamatom
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I don't believe I'm following your train of thought, although, Hodor is one of the example planets provided with Kopernicus.

Now that I look at it, the Mun in general has the heightmap of Kerbin piled on top of the original one, even without Hodor.

I still can't figure out the issue with Tyrok, wasn't the oceans. Might be the PQS, or a spelling error I missed...

Oh, and WELCOME!

Edited by Hammersamatom
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Copied the code for Tyrok: still can't find a solution...

Huh, this is gonna be fun...

Although, I feel as if templates aren't thoroughly needed in this version of Kopernicus.

I can't find a template in any of the configs anywhere, even by using Ctrl+F.

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@Interplanet Janet, Templates are no longer needed and only tend to change things that we actually want. Kopernicus allows for almost full control of planet creation.

Planets can be built completely from scratch.

Can I ask for a progress report from everyone? I've been gone for a while so I'm kinda lost on where we are in development

Edited by Hammersamatom
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Long story short...

-We rescaled Mysterio and its moons (Asterix is not rescaled for realistic purpose as a Trojan moon).

-Stuff clips through the surface of planets when you activate timewarp when landed.

-Kerbals somehow glitch-walk when trying to move on the surface of those worlds (as Nansucho has shown).

-Tyrok was rescaled and disappeared after the rescale and Gas giant atmosphere problem (could possibly be the Kopernicus Cache).

We need lots of stuff to be worked on...

Also, could someone upload a video on how Kerbals walk on the surface of these worlds - just for documentation purposes?

This is one of Nansucho's problems so far... besides Tyrok's mysterious disappearance.

Hey, stuff happens sometimes...

And if/when we fix it we will have a reference to the problem.

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If you want, I can make a short video tomorrow and share it with you.

Btw, if you look at the Kerbal Engineer data on my screens, you'll see that it reports the Kerbal not landed, but "in space low". Maybe that's the reason for the sink during TimeWarping, as usually happens between two objects timewarped togheter.

Edited by Nansuchao
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Sorry for the late, I was a little busy with RL. Here's a short video as promised:

Btw, I noticed that every Astro's planets rotates really fast. It's not realistic for their position. Is it intended?

Edited by Nansuchao
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Some planets have an intentional fast rotation (like Sirona), but I'm not so sure about Mina - that is a bit suspicious.

I think that we should lower the rotation of those worlds to a reasonable pace.

Yeah, I've got a feeling that after we fix the glitch we make science biome maps for the existing planets.

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I can fix the atmosphere of Mysterio, easy peasy. Just need to adjust the pressure settings and height.

As for Tyrok, could it be that it can't generate planets below a certain size with oceans? Testing now.

Edited by Hammersamatom
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Nope, adjusting the size of Tyrok didn't fix it.

MrHappyFace, do you still have the config from when you were first developing Phoop, I wanted to figure out color generation with noise and use the Phoop config as a base.

Also raised the rotation of several planets, didn't fix the glitch, trying to force a template now.

Edited by Hammersamatom
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YAY! We have the technology!

Despite Tyrok not showing up (yet), we have already conquered one of the weirder glitches!

Anyway, When we set up biomes on Mina and other worlds, we need to make sure that every world is fixed.

We will get around to fixing Tyrok soon, but we does anyone have a tutorial on making singularities for Binary planets/bodies?

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That's what I believed too, but when I noticed the Slope wasn't being displayed, I threw the biome idea out the window.

Working on a procedural planet, I can't seem to get the colors and terrain to match...

@Astrofox, check out Amarius1's KerbolPlus for singularities, he has a couple.

(Because the KerbolPlus download hasn't been updated: Download)

Edited by Hammersamatom
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