Jump to content

Astro's Kopernicus Planets


Astrofox

What would you want in the planet pack?  

186 members have voted

  1. 1. What would you want in the planet pack?

    • more moons
    • more planets
    • "lagrange point" moons/planets
    • rings
    • cubic planetary system
    • more moons around stock planets
    • other, and just post a comment asking for what you wish.


Recommended Posts

G'night Amarius1, I'd say we've done a lot today, and tomorrow I will probably come home exhausted, but I will work on this and then do a little bit of studying - I do have driver's Ed.

Thank you all for helping with the mod. If we can finish the MTMs by the end of the week, we may just be able to put up an alpha release, just for those who would like to "test" it out.

That's just a suggestion, but if you guys like, we could add more to the mod than just a planet and several moons before the alpha release.

- - - Updated - - -

I put up the poll just now and it will expire in 30 days: I have a poll question/options file for resetting the poll every 30 days - if it allows for me to.

Link to comment
Share on other sites

AFAIK, it's not possible to waste planet IDs in Kopernicus because of this bit of code:


[TABLE="class: highlight tab-size js-file-line-container"]
[TR]
[TD="class: blob-code blob-code-inner js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code blob-code-inner js-file-line"][COLOR=#A71D5D][COLOR=#969896]// Fix the flight globals index of each body[/COLOR]
int[/COLOR] counter = [COLOR=#0086B3]0[/COLOR];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code blob-code-inner js-file-line"][COLOR=#A71D5D]foreach[/COLOR] (CelestialBody body [COLOR=#A71D5D]in[/COLOR] FlightGlobals.Bodies)[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code blob-code-inner js-file-line"]{[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code blob-code-inner js-file-line"] body.flightGlobalsIndex = counter++;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code blob-code-inner js-file-line"] Logger.Active.Log ([COLOR=#183691]"Found Body: "[/COLOR] + body.bodyName + [COLOR=#183691]":"[/COLOR] + body.flightGlobalsIndex + [COLOR=#183691]" -> SOI = "[/COLOR] + body.sphereOfInfluence + [COLOR=#183691]", Hill Sphere = "[/COLOR] + body.hillSphere);[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code blob-code-inner js-file-line"]}[/TD]
[/TR]
[/TABLE]

Basically, it's going over every celestial body and setting it's flightGlobalsIndex to the previous one + 1.

Edit: Oh wow, the code formatting got really screwed up by the forums. It's a table!

Link to comment
Share on other sites

So I had an idea:

I think we should make this planet pack be split into 2 seperate sub-packs:

1. Main pack, contains the following:

  • Mysterio and it's moons
  • Valklipper (the pink life planet) and it's moon
  • Any other major planet/moon systems
  • The main plugin for all plugin related things.

2. Cube moon pack, contains the following:

  • Various cube shaped moons, at least 1 in every major planetary system.
  • Kraken lookalike planet orbiting about 2x as far as Eeloo's apoapsis, with 2-3 cube moons
  • More cube moons for other mod's planet systems, like one around each of OPM's gas giants, and one around all of KerbalPlus's major planets. This would use ModuleManagers :FOR[] thingy, so that they don't happen unless the supported mod is present

Notes about Cube Moons:

Cube moons would be small, and not use very large textures (1024x512) so lots of them could be used.

Cube moons would be like the candy of the stars, with lots of bright colors. :confused:

I think it would be best if the cube moons were done with a custom PQS Mod, it wouldn't be that difficult to code (unless it is), and you wouldn't have to fiddle with height maps to get the right sizes.

What do you guys think?

Link to comment
Share on other sites

I think that's a great idea - we can make the main release page this:

Astro & Team's planet pack -optional cube system.

and we have two downloads: the Main pack, and the cube pack

Link to comment
Share on other sites

I have come up with another planet idea for the cubic planet pack - a roloux triangular pyramid planet!

also, we could call the cubic planet pack the geometric fun pack.

I actually don't have drivers Ed today - they cancelled it or something like that.

Link to comment
Share on other sites

It's not possible, stars don't have actual terrain. :P

It might be possible to make a custom star use a terrain in Kopernicus, but then you'd never be able to land on it because your ship would explode. Also, the terrain wouldn't be lit.

Link to comment
Share on other sites

Awesome, I am sorry I haven't had time to reply since 9:00am-ish, My phone ran out of battery and I was in Charlotte for the day.

Anyway, how are the moons doing?

LOL: went to the CFG for Kosarn to check its description...

Edited by Astrofox
Link to comment
Share on other sites

Oh, very good! Working on two additional moons for existing planets. :D

Edit1: Thank Happy for Kosarn's description, I loved it when I first read it! :)

---Update---

Added Alo and Mina, Alo being the new moon of Eeloo, and Mina being a new moon for Kerbin.

Download

Edited by Hammersamatom
Link to comment
Share on other sites

Amarius1, what is Tihoratus?

Oh, and I was wondering if we could place a Sedna-like object in the far, far outer solar system which has no moons and is one of the reddest objects in the system.

It makes more sense to add something like Eris as well, so that it seems a bit more balanced instead of it being a lonely, small desolate wasteland of a planet - and yes, if you can find a red desert planet as the texture for the Sedna-like , we will use it. If you retrieve science from the Sedna-like, you will receive a lot of science - highest in the system.

Come to think of it, if custom asteroids still works, can we make a config that allows for asteroids to spawn in the outer solar system, as well as in the inner solar system and around Mysterio?

And a very last thing, do you guys think we should have rings to go around Mysterio, it would give a great affect on the visuals.

Link to comment
Share on other sites

Rings? Yes.

Tihoratus is your planet, I had to cut out the first part of the name, just say the word and I'll put the entire name back.\

Also, asteroids are possible, but the plugin is so outdated (0.23 or 0.25) that it probably won't work.

Edited by Hammersamatom
Link to comment
Share on other sites

No bloody clue. If you want to, just change it.

Edit1: I found and exported Sedna from Space Engine, looking for similar planets now.

I need some sleep, it's 9PM...

If you want to do something with the Sedna textures, here.

Edited by Hammersamatom
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...