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KM Gimbal Question! :)


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Hey all, does anyone have experience using Klockheed Martian Gimbal?

I just finished a linear aerospike engine and added a KM Gimbal module to it but it's acting a bit funky... I can set the +X and -X axis gimbal in the editor just fine, but when I put it on the runway it's backwards:

Edit: It also twitches a lot when SAS is on and over-corrects wayyy too much, causing the craft to flip out of control.

dSKcsYSh.png

How does each part need to be oriented in respect to each other and the global/local axis?

Here's the setup in Unity. I can provide more pictures if necessary. Thanks!

XLQYkKTh.png

Edited by Quiznos323
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So I fixed the problem with the gimbal direction being backwards, but it is still flipping out of control when I uses SAS :P. I tried replacing the km_Gimbal module with a stock ModuleGimbal but then nothing gimbals at all. All my attempts at gimballing nozzles have been successful except for this one, but I don't know where I went wrong... Is there something wrong in the hierarchy above?

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I cant help on this but recently all of my gimbals have been going crazy when SAS is engaged. I've updated a bunch of my mods and I think maybe mechjeb is doing it. going to uninstall my mods one at time to who is the culprit. Sorry if this is off your topic

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