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Please revert Emissives to the way they worked pre-1.0


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I.e. tied to engine activation rather than overheating. If you want to show overheating in engines, please be consistent with the way it is represented in all non-engine parts, and give the engine a pulsing orange outline. Do I need to further point out how silly it looks and nonsensical it is for the interior of bell nozzles to glow only after an engine suffers re-entry heating in many cases, but not the rest of the engine? I would like to see my jet engines fire up and exhaust nozzles glow red after expelling white-hot rocket fuel out of them once again, like they should. The engine glow effects were designed for exactly this purpose in mind, and re-purposing them for re-entry heating (when you have a viable system for representing part overheating already implemented, no less) makes no sense, visually or otherwise. All I am asking is that you be consistent and to restore this small but visually important effect.

Thank you.

This mod is a good attempt at fixing the error, but unfortunately it can't reverse all of it.

86D55D1E240BF7A32B0AE14616F349415052E194

Edited by Bomoo
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I agree with this being changed.

Currently, engine emissives are tied with the part's temperature, as they have always been. As the part heats up, its engine emissive is animated to reflect that heat. However, the new 1.0 heat changes completely bork this system up. Now, the engine's heat is constantly transferred to other parts, so the engine doesn't start showing a heating emissive-or even overheating-until the engine has been on for a very long time. This makes no sense as the individual parts of the engine that are animated by the emissive (pipes, turbopumps, nozzles, etc.) shouldn't take so long to heat up and shouldn't conduct heat so darn fast. What I suggest being changed is that the emissives should use a separate heat value that uses the old pre-1.0 heat system. The orange glow is enough to signal whether the engine is overheating or not. The way my mod "fixes" this is by switching to the system that the ion engine uses, but that doesn't work in all situations.

Edited by mythbusters844
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Thing is, they're doing a few changes to the heating system in the U5 update. Parts will have a "skin" which heats up and cools down very quickly, and then internal components that heat up and cool down much more slowly, but don't have as much heat tolerance (or something). The internal bit is what you are worried about.

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Thing is, they're doing a few changes to the heating system in the U5 update. Parts will have a "skin" which heats up and cools down very quickly, and then internal components that heat up and cool down much more slowly, but don't have as much heat tolerance (or something). The internal bit is what you are worried about.

If that skin is what defines the emissive, then maybe that'll make them work like they used to.

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