Jump to content

Do you have a favorite set of lifters?


Recommended Posts

(update, im after already done lifters who can carry various kind of tons, see the link)

hi everyone.

I have been using the [munshine] family of lifters for quite some time now. I really like that they are simple and just work. I open my sub assemblies and pick the one appropriate for my payload size, and I am good to go.

They have not been updated since 23.5. I would think the new parts and more efficient lifter motors should be able to make much simpler lifters. Does anyone have a trusty set of lifters that has low part count and simple staging?

link to thread (or download link) will be much appreciated

munshine thread

http://forum.kerbalspaceprogram.com/threads/63050-0-23-MUNSHINE-LIFTERS-5-165-tons-to-orbit-including-low-tech-Career-Mode-versions!

Edited by nfpinto
to make things clear
Link to comment
Share on other sites

I've been giving SpaceY Lifters a go lately, and the part count is not too high (relatively). The thread is here.

I really like Modular Rocket Systems as well, but the part count is pretty high. Thread here.

If the part counts are too high, the oft-suggested option is to delete the fuel tanks from the parts folders. If you really only wanted the engines, you could delete everything else.

Incidentally they're both by the same Author.

Whoops! I should have looked at the link first, you're looking for craft files, not more mods. Sorry!

Edited by Randazzo
Link to comment
Share on other sites

Ahhh I have been thinking about making a lifter series for some time now...

However my problem has always been that I am a mod fanatic basically because they make more awesomer smoother looking rockets easier to build.

What I would recommend is taking the munshine lifters as inspiration and get a tiny, part free, plugin mod called KER.

Basically what that does is provide you with all the data you could ever need (such as TWR of every stage, dV and ISP and mass and cost etc etc of every stage in your craft) but would normally have to calculate by hand, which is slow and rather tedious work. Further complicated by the facte that you would have to recalculate everything everytime you add a part. KER doesen't make building any easier, it just removes a lot of the guesswork.

After you have built a few lifters for different payloads it really becomes quite easy. If however you definetly want to use a pre built set I reccommend checking out the Spacecraft Exchange or asking around in the Rocket Builders sub-forum. Just ask around in the bigger (or the smaller :P) companies to see if someone is working on something or is interested.

Greeting TXR

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...