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[WIP] [Kopernicus] KerbalGalaxy 2 | KerbalGalaxy now works on Kopernicus!


Artyomka15

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THIS LOOKS AMAZING!!!

Have you solved the problem with solar panels assuming the original sun is the center of the universe?

'KSP's engine assumes that Sun.Instance.sun is set to the center of the universe. Unfortunately, this also is what the sun light in the sky and the solar panels key off of as well' from the Kopernicus main page.

Edit: there is also the problem of ships exploding on the pad the first time they are launched - this is the biggest i've encountered with these kinds of mods. If you fixed this you are genius!

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Would it be possible to change the Sun's/Gargantua's radius to 100 million km, and to add a giant yellow ring?

Actually another mod makes the "realistic" acretion disc of the Black Hole of Interstellar, but is bugged.

Also Star Systems mod is compatible with big planets packs like Outer Planets + TransKeptunian Objects?, cause with those I'm sure launching a Interstellar ship from Flo (The furthest body at Kerbol system) to the closest star and you will be halfway there :rolleyes:

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  • 3 weeks later...
  • 2 weeks later...

Miller's planet water PQS is a bit high for landing, but if its higher on some places than others (not perfect sphere), where's the lowest point to land? The Lander I have used is the Ranger from Endurance Mod, so water is about 5m from the ground, when its should be 1m (if the Z-clipping problems of both spheres aren't too big)

Edited by Overlocker
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  • 3 years later...
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