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IDE Environment Setup


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Can one of the plugin devs that's familiar with setting up a C# IDE and debugging environment for KSP go over the exact steps needed to do this?

I could care less about the modeling side of things, as most of what I'm interested in would likely involve either adjusting things in the game already, and would likely use procedurally generated UIs (if necessary).

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Getting started is described pretty well on the wiki, including getting setup: Visual Studio (Windows only) or Mono Develop (any platform)

NOTE: Don't skip the step where you set the project to compile against .NET 3.5, it's not outdated information.

Excellent, that's half of it =)

So.... how do you debug your code?

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