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Jagged Landmasses


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Started playing KSP after a long time away and noticed while over Kerbin's pole that the "beach" is all jagged and pixellated. I think the same error is also happening on all other landmasses where they touch the sea, but for some reason it's very visible/noticeable at the poles. This seems like it could be something that has been fixed for other people before, but I just don't know the exact terminology of the issue and am not searching for the right terms to find previous cases of this issue.

LINK TO A FEW PICS. Look at where the ice touches the water.

So far, I've done the following to no effect:

  • Reinstalled the game and allowed it to re-create settings.cfg on its own
  • Started a new save file (which is when I took the pic above)
  • Tried some basic graphic settings changes (such as dis/re-enabling AA, disabling PPFX, changing texture resolution, etc.). Haven't tried everything, though.
  • Tried forcing OpenGL
  • Made sure all of my drivers are up to date

Specs:

  • Steam Install
  • Windows 7 Ultimate 64 bit
  • AMD FX 6300
  • Radeon 7870 2GB

Help is much appreciated - thanks.

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I've also seen this, although I don't know what is causing it. It seems even worse when I've gone further from Kerbin (where it seems like it lags even worse in loading the textures). I haven't really found a "fix" yet myself, so hopefully someone else has some ideas.

Cheers,

~Claw

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Sorry to break it to both of you but this is an artefact of the stock polar icecap generation, the only "fix" might be to use a graphical addon.

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And a bit more up to date, the icecap generation gets more detailed as you get closer, but it's still either ice or not, no smooth edges, and even some coastal areas quite near to the KSC show signs of generation.

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Edited by sal_vager
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I'm not sure actually, as I end up spending so much time reproducing stock issues I don't use a lot of addons, and while there's stuff like EVE for improved visuals I don't think it changes the edges of the poles.

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Does it seem like the issue is caused by some compression issue with the stock textures, or is it an issue with the program not properly mapping the textures to the terrain model? If I replace the stock terrain textures, would that correct this issue, or would I need to find a mod/fix that actually effects the way that the game is mapping/loading the textures?

If it is related directly to the textures themselves artifacting, I found a forum post from a user who was experiencing issues with artifacting textures in 1.0 on stock spacecraft parts that may help? Sorry if it's unrelated: forum.kerbalspaceprogram.com/threads/118525-Compression-artifacts-on-1-0-textures

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Neither really, it's a procedurally generated mesh with a fixed seed, just like the rest of the planet as the poles are kinda weird otherwise.

Next time you're on the Mun or Moho especially go take a look at the poles up close, the terrain is interesting :)

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