Jump to content

Action group code


Recommended Posts

It would be interesting to see a mod where players can code in sequences of action groups. Say they want a sequence where an engine is turned on and off at a certain interval, or the player wants to many things to decouple in line but doesn't want to keep hitting the action group buttons.

I don't know how to code or how the game code works so if something like this isn't possible, please excuse my ignorance.

Link to comment
Share on other sites

You want something like automatically repeated action group activations. I can't think of an actual use case for such a thing. Is there one? Your examples can't convince me.

You might be able to use two Smart Parts Timers which activate each other to repeate the same actions over and over but I'm not sure if that really works. Try it. ;)

Edited by *Aqua*
Link to comment
Share on other sites

Smart Parts is probably the simplest thing, but at some level if you're saying "do this then that", you're coding, whether you call it that or not :) Rearranging the staging sequence is a primitive form of coding.

Also check out:

Auto Actions (fire action groups at start)

kOS (full automation)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...