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ModuleAlternator vs ElectricCharge


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Ok, here's an oddity and not sure if it can be fixed.

I have a part with both an engine and electric charge.

If I do this:


RESOURCE
{
name = ElectricCharge
amount = 50
maxAmount = 50
isTweakable = false
hideFlow = true
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 20
}
}

When I launch, the battery is at 0 charge.

Is there no way to have an alternator and battery on the same part?

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Greetings Fengist,

While im still in the initial stages of modding outright myself.. the configuration files I dabble with to construct my train diesel electric system are modified jet engines to a point,

they have 24 units of battery to run lights when stationary in an emergency.. the only difference I can see between the two is the order,

perhaps it makes a difference?

Taken from 4409s generator turbines for 10 wheel drive transmission

MODULE

{

name = ModuleAlternator

RESOURCE

{

name = ElectricCharge

rate = 76

}

}

RESOURCE

{

name = ElectricCharge

amount = 24

maxAmount = 26

isTweakable = false

hideFlow = true

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