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Looking for someone with dll knowledge


Sigma88

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I need someone with dll knowledge to help me understand how difficult would be to code some features I have in mind, to see if it would be worth doing it

I have limited time so I don't want to start something that will be very too hard to code since I don't even know how many people would be interested in those features

Edited by Sigma88
better explanation
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You probably want http://forum.kerbalspaceprogram.com/forums/30-Plugin-Development-Help-and-Support not this general add-on affairs forum.

Also, please don't be cryptic - just ask "I want to do x, y, and z, how could I do that and how hard would it be?". Not everyone knows everything, and "DLL knowledge" is way too broad for anyone to know whether they could help you.

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You probably want http://forum.kerbalspaceprogram.com/forums/30-Plugin-Development-Help-and-Support not this general add-on affairs forum.

thank you, I must have missed that section when I was looking where to post this

Also, please don't be cryptic - just ask "I want to do x, y, and z, how could I do that and how hard would it be?". Not everyone knows everything, and "DLL knowledge" is way too broad for anyone to know whether they could help you.

I started with a generic question because I have a lot of completely unrelated ideas and I'm still trying to figure out the best way to approach them, if I were to put everything in the first post it would have been a huge text wall and the most likely answer would have been "TLDR" :D

anyway, a thing I would like to do is having a way to change parameters of parts depending of which technologies you have available.

e.g.

increasing the electric charge stored in a probe core when you unlock a certain tech tree node.

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anyway, a thing I would like to do is having a way to change parameters of parts depending of which technologies you have available.

e.g.

increasing the electric charge stored in a probe core when you unlock a certain tech tree node.

Interstellar upgrades its own parts based on tech level.

It would be easier to modify your own parts, but if you want to modify other people's parts (including stock parts) it can be done programmatically. That's what Module Manager does, after all.

Significantly simpler than writing your own code would be to add part clones via Module Manager. Clone the probe core, but with extra 300 electricity and techRequired = something higher. The bad part is this would make extra parts instead of changing existing ones. You could then hide the older model programmatically if you wanted. This would let existing ships have the older crappy model while new ships get the new model.

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Interstellar upgrades its own parts based on tech level.

It would be easier to modify your own parts, but if you want to modify other people's parts (including stock parts) it can be done programmatically. That's what Module Manager does, after all.

Significantly simpler than writing your own code would be to add part clones via Module Manager. Clone the probe core, but with extra 300 electricity and techRequired = something higher. The bad part is this would make extra parts instead of changing existing ones. You could then hide the older model programmatically if you wanted. This would let existing ships have the older crappy model while new ships get the new model.

nice, I didn't know that would have worked.

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