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Rover wheels act not as I excpected


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So I decided to build rover, for understanding of wheel mechanics. I created simple car, just four wheels and a sit.

The problem begins on the lanchpad (or runaway, I tested both) when I press W - car accelerate as it suppose to. But when I press S acceleration begins to increase till it reach max speed. Even from the first step, if I press S car just don't go backwards. I've already changed keys to numpad, so nothing should interfere with settings. Does somebody know what is wrong?

Edited by Mad_Scientist
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i had trouble with one of my roover, wheel just werent answering. I had to manually edit them in the savegame to have it works...

do you have the same issue with different type of wheels?

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Nope, did not helped. Does anybody meet such problem before, guys?

If the vessel is already launched, after installing the fix you need to manually change the wheel brake torque back to max - the fix only removes the wrong max value, but doesn't change your current value.

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i had trouble with one of my roover, wheel just werent answering. I had to manually edit them in the savegame to have it works...
If the vessel is already launched, after installing the fix you need to manually change the wheel brake torque back to max - the fix only removes the wrong max value, but doesn't change your current value.

Any rover that I created and launched had the same problem. I remember few weeks ago there was no such thing, but even when I load old save, this full acceleration happends again.

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So, I decided to check, is this bug happend in the vanilla, or with addons. First I deleted all folders in GameData (except Squad of course), and bug dissapeared. The next thing to check - what addon create such interaction with wheels. By adding addons one-by-one I found that ksp-advanced-flybywire does the job. I think there is a way to change it somewhere in settings of addon, but for now I just delete it.

Thanks everybody for help!!

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