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The lander space station


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Jeb decided that he needs to get a bigger lander on minimus. in fact, he wants a base on minimus that contains 10 or more C7 standard fuselage parts.

unfortenatly, he cannot seem to get a big enough rocket to get one there.

maybe you can help?

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Rules:

#1 it can be stock or modded, just no anti-grav cheats or stuff like that.

#2 pics or vid.

#3 it should not explode, unless designed that way.

Ok so here are the classes. best class is class 1.

Class1: Totally stock W/O SAS or ASAS 1st place: Awaras

Class2: Totally stock 1st place colonel0sanders

Class3: Totally stock with mechjeb

Class4: Modded but only using 1 mod on the rocket (not including mechjeb)

Class5: all mods allowed.

Lets the games begin! dont leave jeb waiting! 8)

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Well...I made a rocket that can do it. Kinda.

I went a little overboard, made a rocket that got the 10-piece station into minmus orbit with about 12-15 extra tanks of un-burnt fuel.

The ship:

kspship.png

Minmus orbit:

kspminmusorbit.png

So I started the descent to the surface, using the extra fuel (and jettisoning a bunch of it). The plan was to get a couple hundred meters off the surface, drop the last big engine, and descend the last little bit using the two little engines mounted to the side.

On the way down:

kspdescent.png

At about 500m from the surface......I realize I have my decouplers set incorrectly, and instead of dropping that final descent stack, I drop the whole thing, from a low enough altitude to watch it explode into the surface, hovering in that little return craft mounted to the top. It wasn\'t a complete loss, since I did manage to bring the three guys back to Kearth alive. But it was awful disappointing to get 500m away.....

One thing, though, it that rocket is solid. I may try this again tomorrow.

EDIT: All stock, no MechJeb. Did have a single ASAS unit, though

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Well...I made a rocket that can do it. Kinda.

I went a little overboard, made a rocket that got the 10-piece station into minmus orbit with about 12-15 extra tanks of un-burnt fuel.

The ship:

kspship.png

Minmus orbit:

kspminmusorbit.png

So I started the descent to the surface, using the extra fuel (and jettisoning a bunch of it). The plan was to get a couple hundred meters off the surface, drop the last big engine, and descend the last little bit using the two little engines mounted to the side.

On the way down:

kspdescent.png

At about 500m from the surface......I realize I have my decouplers set incorrectly, and instead of dropping that final descent stack, I drop the whole thing, from a low enough altitude to watch it explode into the surface, hovering in that little return craft mounted to the top. It wasn\'t a complete loss, since I did manage to bring the three guys back to Kearth alive. But it was awful disappointing to get 500m away.....

One thing, though, it that rocket is solid. I may try this again tomorrow.

EDIT: All stock, no MechJeb. Did have a single ASAS unit, though

that will do. adding you.

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Here is mine:

baselander.png

Totally stock, no SAS, ASAS or mechjeb, 10 C7 fuselage parts. It is horribly overdesigned, I have enough fuel to return the entire thing to Kerbin (and do a powerlanding if I had mechjeb)...

Here it is on the launchpad:

baselatrt.png

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KSP2012-05-2512-45-47-32.jpg

I can get 12 of those things there. Not exactly the parts you requested but its got 6,000 kg of fuel left in completely untouched tanks.

Sadly right after I took the screenshot I hit the wrong button and ended the flight... blasted. I used MechJeb to get it out there but its to bulky and heavy for MechJeb to manage the launch.

I need to rebuild it using only the MechJeb command module instead of the standard command module but its an older ship.

I think this broke the 10 part requirement... by a lot. That thing does have lander legs but as I mentioned before, I hit the wrong button and ended the flight.

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Success!

Tried this again today, after modifying the rocket a bit. I scrapped the outer 6 stacks (which had 3 fuel tanks and an engine each) and replaced them with 6 SRBs on radial decouplers. This left me with what turned out to be the perfect amount of fuel. After only jettisoning empty fuel tanks, and resetting my decoupler order to where it should be, I easily descended to the surface.

kspdescentpt2.png

And the landing was smooth as can be, with about three halftanks of fuel to spare:

ksplanded.png

Took off, returned to Kerbin, shed some excess speed to not hit the atmosphere very hard, and splashed down successfully.

kspsplashdown.png

Fun challenge!

kspsuccess.png

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