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GenJeFT

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    Rocketry Enthusiast
  1. Hey Dzsaffar Make sure you are installing mods with the latest version of CKAN. I had to update CKAN for it to properly install all the mods right.
  2. So... You probably never expected anyone to do this. So I went to launch a ship, saw that there was a "boat" launch and decided to see what would happen if I launched from there. You can successfully launch a ship from the boat launch but since its a "boat" it does not get any of the orbital tools once its in orbit. Also if you get into orbit, SAVE, and then load the save it resets the "boat's" orbital speed to 0 and sends it plummeting back to the planet. But if you launch from the boat launching area, get into space, and stage it works fine. I have everything recorded as I decided to record it for the fun of it. I tested this bug several different times and can repeat it more or less consistently.
  3. Yea, I do have USI life support installed. Is there any way to prevent that from happening?
  4. I had a really weird thing happen. I had a mission to put a kerbin in orbit for 30 days. So I made a ship, loaded it with food, water, and oxygen. Put Valentine Kerbin in it. Then launched it into orbit. All was fine until I went to bring her back after 30 days. She had somehow become a tourist. I have no clue how. I had no control over the ship or anything. I resorted to using notepad++ to edit the save and bring her down that way so she could be rescued. I tried to make her a crew member again by editing the save but the game would just convert her back into a tourist again. I got her down but she got no experience for it. Has anyone else had this problem?
  5. Hello. I plan on doing a livestream of KSP with mods this Sunday around 12PM EST. My channel is http://www.twitch.tv/genjeft I will be starting from the very beginning and I will be using the mods listed below unless someone has good suggestions for other mods before hand. Current mod list. Crowd Sourced Science Kerbal Alarm Clock KAS KIS Module Manager SCANsat Station Science Firespitter Core Docking Port Alignment Contract Window+ Toolbar Remote Tech Stage Recovery Kerbal Construction Time KSP AVC Coherent Contracts Chatterer Community Resource Pack Umbra Space Industries Tools USI Tools USI Kolonization Systesms USI Survival Pack RasterPropMonitor Core kOS: Scriptable Autopilot System TAC Life Support Its my first time working with most of these mods so I have no clue how most of them work. Should be fun.
  6. Is there a list of mods that are .22 compatible AND compatible with the science?
  7. That's fine. All I know is what I saw on my computer, missing file causing an error loop requiring Alt F4 for shutdown. Regardless of the cause of the problem or how the solution worked the problem is solved. Mod now works on my system with no problems and I finished scanning the Mun last night.
  8. I can try to recreate this problem. It had nothing to do with any conflicts with other processes on my computer. There was a missing file and when I ran the update program the missing file was placed into the kethane folder and suddenly it worked. Its the same problem listed here. https://github.com/Majiir/Kethane/issues/148 I actually figured out the fix from reading Timdawson264's post and figured to myself, why the hell not try. Its crazy enough to work, and it did. The problem lies more with KSP and less with kethane. There is a button on the bottom left in the main menu. If you have steam have it verify the integrity of the game cache (right click on the game, go to properties, go to local files tab, its the bottom of 4 buttons). There is also a patcher.exe in the same folder as the KSP.exe. That patcher.exe is what I ran to get it to work.
  9. Solution found to my own (and zells) problem. Use the KSP updater program, it downloads or creates, or something, a .cfg file that somehow gets put into the kethane folder.
  10. I have a problem with the Kethane mod. So far this is the only mod with the problem. I cant place kethane scanners on my ships in the design area unless I restart the game after I start designing the ship for some reason. Then when I go to launch any ship with any kethane parts on it I just end up at the sun and have to ALT F4 to get out of the game. Anyone else with this problem. Any ship without kethane parts has no problem. EDIT! I have found the problem. The Debug is showing that KSP is trying to find a settings.cfg in gamedata that does not exist. Apparently the file is suppost to be located in gamedata\Kethane\settings.cfg. I look and there is nothing there. With KSP unable to find it the program defaults to a null value making the parts unusable. This is probably the same problem that Zell101096 is running into as well.
  11. Hello. While looking for mods I found a mod that allows for fuel transfer between ships without them needing to dock to eachother. The kerbal could take a fuel line from one ship to the other ship and fuel the other ship up. I dont remember the name of the plugin nor have I been able to find it again. Does anyone know where it is?
  12. I want to see that thing land. Record it if you can, that's going to be a nightmare to get to touch down intact.
  13. You must be able to drive it on the surface of a planet so it must use wheels. Beyond that make any outlandish thing you want.
  14. The objective of this challenge is to build as big a base as possible that can still be driven on the surface of a planet. What I have made. So far I am still trying to figure out how to get it off the runway without it falling apart. Other then that it actually drives rather well with a tested top speed of 12.5m/s and it turns nearly on a dime. A video will be shown of it once I manage to get it off the runway somehow (maybe persistence file editing). The thing weighs in at about 210 tons. Yes I know the screenshot sucks. I like to think of it as a spy photo. EDIT* Here is a video of the giant moving base as well. http://youtu.be/ipZVNboStsE
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