davidy12 Posted November 10, 2015 Share Posted November 10, 2015 What? I the temps are fine. Nothing is exploding. There are now internal and external parts. Just right click. Link to comment Share on other sites More sharing options...
Starwaster Posted November 10, 2015 Share Posted November 10, 2015 Where exactly do you see these temperatures? I haven't seen them on any of the parts.Press F12 -> Physics -> Thermal -> Check the first option there Link to comment Share on other sites More sharing options...
daltonater Posted November 10, 2015 Share Posted November 10, 2015 (edited) well. guess im not as doomed as I once thought. More construction awaits. Edited November 10, 2015 by daltonater I really need to be sure what im saying before I say it next time. Link to comment Share on other sites More sharing options...
Rafael acevedo Posted November 10, 2015 Share Posted November 10, 2015 (edited) Nils Thanks you for a great mod. I have been able to set up awesome bases on the mun and on minmus. The new wheels look great, and while i love the new central hub i was able to build a similar one, with some stock parts. I can build a fully functional base in as little as two launches. I have read most of the suggestions and would like to see some of them implemented. btw the IVA's are awesome. I would recommend however for your triple base, to increase the diameter not the part bottom but the top, as it will prevent parts from merging. I would send pictures then i can figure out how to do so on a mac. more to follow. Definitely a most have mod. Edited November 10, 2015 by Rafael acevedo correct typos Link to comment Share on other sites More sharing options...
Rafael acevedo Posted November 10, 2015 Share Posted November 10, 2015 (edited) Sorry if picture don't show, first attempt will upload to imgur and post a link Edited November 10, 2015 by Rafael acevedo clarity Link to comment Share on other sites More sharing options...
Rhedd Posted November 10, 2015 Share Posted November 10, 2015 Love the new wheels! Just please make sure they'll still fit in a non-flared fairing when retracted, like the old parts. (I'm allergic to flared fairings. They make rockets look (even more) like dicks. ) Link to comment Share on other sites More sharing options...
Rafael acevedo Posted November 10, 2015 Share Posted November 10, 2015 (edited) Nils, as promised some photos of my Bases and launchers. A full base can be built in two launches (core and triple launcher) first lunch is the core module, then a triple launcher with has, lab, and hydroponics, with three launches you can deliver the full base with ISRU facility, KIS storage, and a rover. Definitely a must have mod. Note if you look at the triple lander pictures you will notice the issues with clipping that i mentioned on my previous post. HMMmmm how about quadruple base for launches??? http://imgur.com/a/kVnzP Javascript is disabled. View full album Edited November 10, 2015 by Rafael acevedo Link to comment Share on other sites More sharing options...
sharpspoonful Posted November 10, 2015 Share Posted November 10, 2015 (edited) So, I stopped by the long-defunct Bavarian Tubes mod. Hasn't been touched since .23.5, but with some very trivial MM patching, they still work!Javascript is disabled. View full albumMind you, some jiggering, non-strict node attachment, and offsetting parts had to be done, but damn does it look good. And the base was 100% KIS/KAS constructed. Edited November 11, 2015 by sharpspoonful Link to comment Share on other sites More sharing options...
nikokespprfan Posted November 10, 2015 Share Posted November 10, 2015 Nils, as promised some photos of my Bases and launchers. A full base can be built in two launches (core and triple launcher) first lunch is the core module, then a triple launcher with has, lab, and hydroponics, with three launches you can deliver the full base with ISRU facility, KIS storage, and a rover. Definitely a must have mod. Note if you look at the triple lander pictures you will notice the issues with clipping that i mentioned on my previous post. HMMmmm how about quadruple base for launches??? http://imgur.com/a/kVnzPWow, that first base looks good. Link to comment Share on other sites More sharing options...
Rafael acevedo Posted November 10, 2015 Share Posted November 10, 2015 Pretty awesome base, a little bit off topic how do you get the imgur applet to appear. I am new here and will like to do the same thing vs just putting a link. Can you help out or point me in the right direction. Thanks Link to comment Share on other sites More sharing options...
Rafael acevedo Posted November 10, 2015 Share Posted November 10, 2015 Thanks Niko Link to comment Share on other sites More sharing options...
Nils277 Posted November 10, 2015 Author Share Posted November 10, 2015 (edited) Love the new wheels! Just please make sure they'll still fit in a non-flared fairing when retracted, like the old parts. (I'm allergic to flared fairings. They make rockets look (even more) like dicks. )This is intended, they will at least fit in the mk3 cargo bay when retracted. Nils, as promised some photos of my Bases and launchers. A full base can be built in two launches (core and triple launcher) first lunch is the core module, then a triple launcher with has, lab, and hydroponics, with three launches you can deliver the full base with ISRU facility, KIS storage, and a rover. Definitely a must have mod. Note if you look at the triple lander pictures you will notice the issues with clipping that i mentioned on my previous post. HMMmmm how about quadruple base for launches??? http://imgur.com/a/kVnzPI agree this base looks really cool! Is that some kind of lander in the background of the first image?Yes i see the problem with the clipping when the crossway is used. I haven't thought about that when the triple.coupler and the crossway are used together...hmm, i will think if there is a plausible way to solve that.So, I stopped by the long-defunct Bavarian Tubes mod. Hasn't been touched since .23.5, but with some very trivial MM patching, they still work!http://imgur.com/a/OA0ioMind you, som jiggering, non-strict node attachment, and offseting parts had to be done, but damn does it look good, and was 100% KIS/KAS constructed.I never heard of the Bavarian Tubes mod. This looks really great. Hmm...somehow i have would have the urge to form the molecule for caffeine with the parts and the tubes. Pretty awesome base, a little bit off topic how do you get the imgur applet to appear. I am new here and will like to do the same thing vs just putting a link. Can you help out or point me in the right direction. ThanksThis Post explains how you can embedd imgur albums Take your time, everything seems to function (yep, I tested). Some tweaking may be needed in MM contract config, since contract stuff got serious overhaul. New wheel stuff is amazing. Btw, new 1.0.5 ability to enable\disable staging will fit 'em well (Meerkat as well, IMO)P.S. Can we have a sneak-peak on the drill? Sorry i must have overseen your post. Is the enable/diable staging something that must be added to the parts or is it already available? (Sorry i didn't have much time to update play around with 1.0.5 yet)The drill, as it is now looks like this: Edited November 10, 2015 by Nils277 Link to comment Share on other sites More sharing options...
Rafael acevedo Posted November 10, 2015 Share Posted November 10, 2015 I agree this base looks really cool! Is that some kind of lander in the background of the first image?Yes i see the problem with the clipping when the crossway is used. I haven't thought about that when the triple.coupler and the crossway are used together...hmm, i will think if there is a plausible way to solve that. It is indeed a lander in the background. It is my version and homage to space 1999 eagle. I will post photos in the same album. Thank you for the redirect to posting images. The drill looks awesome by the way. I believe there is a way to solve the clipping issue as it is a question of diameter. If we look at the part there is a side that connects to your body of the rocket ( let's call this bottom) and there is another side that connects to the three modules.( let's call it top) now the bottom of the part can remain with the same diameter ( believe is 3.5) however we can increase the diameter of the top side, this will spread the modules farther apart thus minimizing clipping. Thanks again for a great mod- - - Updated - - -Here is the landerJavascript is disabled. View full album Link to comment Share on other sites More sharing options...
Ciaran Posted November 10, 2015 Share Posted November 10, 2015 So, I stopped by the long-defunct Bavarian Tubes mod. Hasn't been touched since .23.5, but with some very trivial MM patching, they still work!http://imgur.com/a/OA0ioMind you, som jiggering, non-strict node attachment, and offseting parts had to be done, but damn does it look good, and was 100% KIS/KAS constructed.Wait.. They still work?! I better download them, Bavarian tubes look awesome in base Link to comment Share on other sites More sharing options...
davidy12 Posted November 10, 2015 Share Posted November 10, 2015 I agree this base looks really cool! Is that some kind of lander in the background of the first image?Yes i see the problem with the clipping when the crossway is used. I haven't thought about that when the triple.coupler and the crossway are used together...hmm, i will think if there is a plausible way to solve that. It is indeed a lander in the background. It is my version and homage to space 1999 eagle. I will post photos in the same album. Thank you for the redirect to posting images. The drill looks awesome by the way. I believe there is a way to solve the clipping issue as it is a question of diameter. If we look at the part there is a side that connects to your body of the rocket ( let's call this bottom) and there is another side that connects to the three modules.( let's call it top) now the bottom of the part can remain with the same diameter ( believe is 3.5) however we can increase the diameter of the top side, this will spread the modules farther apart thus minimizing clipping. Thanks again for a great mod- - - Updated - - -Here is the landerhttp://imgur.com/a/5EVk4WOAH!!! What capsule is that? Link to comment Share on other sites More sharing options...
daltonater Posted November 10, 2015 Share Posted November 10, 2015 (edited) Pretty sure thats the "super 100 shooting star command pod" mod providing the command pod. Not completely sure, and I only recognize it since I went through newest first for part packs on curse last night for the heck of it. Edited November 10, 2015 by daltonater grammer. Link to comment Share on other sites More sharing options...
Rafael acevedo Posted November 11, 2015 Share Posted November 11, 2015 That is correct Link to comment Share on other sites More sharing options...
Rafael acevedo Posted November 11, 2015 Share Posted November 11, 2015 Nils thanks for the 1.0.5 update Link to comment Share on other sites More sharing options...
Reiver Posted November 11, 2015 Share Posted November 11, 2015 Clever solution to the wheel/landing leg problem, Nils! Haha, now I have visions of their having a self-decoupling function... just be careful not to hit the wrong action group too early. If it helps at all, struts pointing 'straight down' are stronger than those held at an angle - so perhaps their fully-deployed position should be straight down rather than splayed out to the sides? This would leave them shorter, so perhaps the wheels are upside down before they swing into position? Just a passing thought. Link to comment Share on other sites More sharing options...
sharpspoonful Posted November 11, 2015 Share Posted November 11, 2015 Wait.. They still work?! I better download them, Bavarian tubes look awesome in base They do, just be mindful of the fact that for the storage to work (and be useful), make sure you augment the storage bay with the updated KIS code. I took the following from the half-sized KIS container:MODULE { name = ModuleKISInventory maxVolume = 6000 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove }MODULE { name = ModuleKISItem volumeOverride = 7000 editorItemsCategory = false }I'm really lazy, so I haven't updated the nodes yet, but KIS construction wasn't terribly hard at all. Link to comment Share on other sites More sharing options...
daltonater Posted November 11, 2015 Share Posted November 11, 2015 Cant wait for the next update for this mod. Link to comment Share on other sites More sharing options...
Bloody_looser Posted November 11, 2015 Share Posted November 11, 2015 Sorry i must have overseen your post. Is the enable/diable staging something that must be added to the parts or is it already available? (Sorry i didn't have much time to update play around with 1.0.5 yet)The drill, as it is now looks like this:http://i.imgur.com/W3OiX47.pngDrill looks cool. I like, that it's not in a form of K&K package and is an end piece.Regarding staging - ModuleDecouple seems to have this by default. Docking ports configs have stagingEnabled = False. Not quite sure if it can be applied to engines tho.Also, due to changes in ModuleJettison crossection top thingie can be now actually jettisoned and slides away. Link to comment Share on other sites More sharing options...
Ayylmao Posted November 13, 2015 Share Posted November 13, 2015 i already got the petition rolling to get this into stock Link to comment Share on other sites More sharing options...
Rafael acevedo Posted November 13, 2015 Share Posted November 13, 2015 Tell me were to sign Link to comment Share on other sites More sharing options...
daltonater Posted November 13, 2015 Share Posted November 13, 2015 Yeah. Getting this into stock would be kind of nice. The parts are fairly specialized though, so I dont know if squad actually would. That said, there is the advantage of this mod not adding new mechanics, so performance changes are microscopic, if at all. Link to comment Share on other sites More sharing options...
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