AccidentalDisassembly Posted July 30, 2015 Share Posted July 30, 2015 (edited) Nils, would you mind telling me a little about your textures? I have been re-sizing textures in various mods in order to reduce RAM footprint, but certain textures don't respond well when I do. Specifically the textures on the gangways, for instance - what exact parameters are you using to create those? Is there alpha involved - and if so, how do you go about making effective alpha stuff on textures?EDIT: And the normal maps, too! I just can't figure out how to re-size DDS normal maps without completely borking them. =( Edited July 30, 2015 by AccidentalDisassembly Link to comment Share on other sites More sharing options...
asbrand Posted July 30, 2015 Share Posted July 30, 2015 perhaps a Raster Prop monitor IVA config for the Cupola?Agreed, totally. I've been using this mod to make mobile research labs / bases, and would LOVE to have at least one raster prop monitor (if not more) in the cupola. Great for "back up cameras" and the like. Absolutely LOVE this mod. Thanks to the author! Link to comment Share on other sites More sharing options...
UnionPacific1983WP Posted July 31, 2015 Share Posted July 31, 2015 Time for me to make an Eeloo base because I go to the extremes sometimes.Alright.... KAC install? Check. Being a good lander? Er.... I can try. Being a Scott Manley when it comes to this game? ....Not in a million years. Link to comment Share on other sites More sharing options...
Nils277 Posted July 31, 2015 Author Share Posted July 31, 2015 (edited) Don't know if this has been sugested before, but i just noticed that the main ISS trusses look a lot like yor mods' parts, maybe you could make something like it?https://upload.wikimedia.org/wikipedia/commons/7/72/S0_Truss_lifted_from_Shuttles_cargo_bay.jpgHmm, this looks interesting. I haven't thought about something like that yet. Might be a good idea.Hi Nils277! congratulation to you for this mod! Should be stock!!! Do you plan to add a Remote Tech support for the "Mal" probe core?Not yet, but i put it on my list :-)Nils, would you mind telling me a little about your textures? I have been re-sizing textures in various mods in order to reduce RAM footprint, but certain textures don't respond well when I do. Specifically the textures on the gangways, for instance - what exact parameters are you using to create those? Is there alpha involved - and if so, how do you go about making effective alpha stuff on textures?EDIT: And the normal maps, too! I just can't figure out how to re-size DDS normal maps without completely borking them. =(There is nothing special about the texture for the gangways. It is just a normal image. It does not even have alpha. Maybe you have problems with them because they have normal-map. As for normal maps just don't scale them. They are veeeery sensitive to scaling and compresssion artifacts. Edited July 31, 2015 by Nils277 Link to comment Share on other sites More sharing options...
Ewypig Posted July 31, 2015 Share Posted July 31, 2015 Unfortunately, the mod doesn't seem to be working for me at all. The parts are not in the VAB or the SHP. I have no other mods installed and have tried renaming the files, but nothing is working. N.B- I play on a Mac Link to comment Share on other sites More sharing options...
Ewypig Posted July 31, 2015 Share Posted July 31, 2015 Hi, the mod isn't working for me. I've renamed the files but that isn't working? Any suggestions? ThanksP.S I'm on a Mac, if that helps. Link to comment Share on other sites More sharing options...
Dakota2063 Posted July 31, 2015 Share Posted July 31, 2015 You shouldn't have to rename the files. Where are you placing them? Link to comment Share on other sites More sharing options...
Starwaster Posted August 1, 2015 Share Posted August 1, 2015 Hi, the mod isn't working for me. I've renamed the files but that isn't working? Any suggestions? ThanksP.S I'm on a Mac, if that helps.of course renaming the files didn't work. I can't even imagine the thought processes that would lead one to think it does???you probably didn't install them to the correct location. The mods folder goes into the GameData folder. That's it. Done. Link to comment Share on other sites More sharing options...
Ewypig Posted August 1, 2015 Share Posted August 1, 2015 Thanks for the advice! I was installing the whole folder, not just the mod file. Link to comment Share on other sites More sharing options...
tater Posted August 1, 2015 Share Posted August 1, 2015 of course renaming the files didn't work. I can't even imagine the thought processes that would lead one to think it does???you probably didn't install them to the correct location. The mods folder goes into the GameData folder. That's it. Done.He might have been confused, as the very first release (way up the thread, obviously) had the main mod folder named wrong, and the work around instructions posted were to rename it. Link to comment Share on other sites More sharing options...
Starwaster Posted August 1, 2015 Share Posted August 1, 2015 He might have been confused, as the very first release (way up the thread, obviously) had the main mod folder named wrong, and the work around instructions posted were to rename it.Aaahhh I see. I missed the very first release. I remember there was a second release right after that was some kind of hot fix but I didn't know what it was fixing. Link to comment Share on other sites More sharing options...
EdusacconBR Posted August 1, 2015 Share Posted August 1, 2015 it was a bug of parts not showing on the vab/sph Link to comment Share on other sites More sharing options...
DarthWall Posted August 2, 2015 Share Posted August 2, 2015 Looking forward for TAC LS compatibility Link to comment Share on other sites More sharing options...
Cris Posted August 2, 2015 Share Posted August 2, 2015 Compatible With 0.90 Please Answer Quickly and Thanks Link to comment Share on other sites More sharing options...
tater Posted August 2, 2015 Share Posted August 2, 2015 Compatible With 0.90 Please Answer Quickly and Thanks Answering implies a question, and I see none. Link to comment Share on other sites More sharing options...
Nils277 Posted August 2, 2015 Author Share Posted August 2, 2015 Thanks for the advice! I was installing the whole folder, not just the mod file. So, is it working? Compatible With 0.90 Please Answer Quickly and Thanks Hmm...Not entirely. E.g the heatshield will not work. But the rest should. I will double ckeck this later when i'm home. Link to comment Share on other sites More sharing options...
Dr. Jet Posted August 2, 2015 Share Posted August 2, 2015 Looking forward for TAC LS compatibilityYep. TAC LS is a golden standard for kerbal life support. Link to comment Share on other sites More sharing options...
Reiver Posted August 3, 2015 Share Posted August 3, 2015 (edited) I dunno, I'm starting to really appreciate USI's very 'Kerbal' approach. I do wish there were a couple mid-tech 'supplies extenders' in there, so you could have a ship, a ship with supplies, a ship with supplies and Stuff (Presumably churning through extra electric power to do it), and /then/ the fullblown greenhouses-with-ore Ulitimate Solution, in which ore extractors end up giving you permanence and the ability to actively resupply everything else again.Well, that and a lunchbox to store supplies in quantities less than '1m roundel'. That'd be nice too. As it is, there's a bit of a tendency towards running on the two-week grace simply out of a shortage of there being much else... but these thoughts should probably be headed in the actual USI thread, eh? Edited August 3, 2015 by Reiver Link to comment Share on other sites More sharing options...
Cris Posted August 3, 2015 Share Posted August 3, 2015 Thanks Link to comment Share on other sites More sharing options...
ModZero Posted August 3, 2015 Share Posted August 3, 2015 Well, that and a lunchbox to store supplies in quantities less than '1m roundel'. That'd be nice too.Universal Storage has tiny radial supply tanks (not the ones in the wedges, but smaller standalone ones), I don't remember how much they kept, just that I used them on Minmus-range trips. Hope that helps :-) Link to comment Share on other sites More sharing options...
Windspren Posted August 3, 2015 Share Posted August 3, 2015 Could you add a custom category, like KIS does, for the parts in the mod? Link to comment Share on other sites More sharing options...
SkyHook Posted August 4, 2015 Share Posted August 4, 2015 Excuse me if this has been suggested already..but I'm dying for Surface Attach functionality for the parts. Link to comment Share on other sites More sharing options...
Reiver Posted August 4, 2015 Share Posted August 4, 2015 Which parts? They're pretty good about having mount points in the sensible places.I mean, I can't get the landing gear ones to work in Linux (The ALT button doesn't seem to be doing it, dunno why), but beyond that... Link to comment Share on other sites More sharing options...
Dakota2063 Posted August 4, 2015 Share Posted August 4, 2015 Which parts? They're pretty good about having mount points in the sensible places.I mean, I can't get the landing gear ones to work in Linux (The ALT button doesn't seem to be doing it, dunno why), but beyond that...I think SkyHook might be referring to some form of KIS style concrete base or a part that can be attached directly to the ground to build up from. This is also something I want. Though right now, I'm using a 1.25m inline probe core as a concrete base substitute with higher strength and slimmer profile. (made a new part with a simple .cfg file rewrite.) Would also like to see what new occupuable buildings we might get next. Add more variety to my bases. Link to comment Share on other sites More sharing options...
ev0 Posted August 4, 2015 Share Posted August 4, 2015 Could you add a custom category, like KIS does, for the parts in the mod?If you're interested in custom categories, check out Filter Extensions. It's highly customizable, and although how to create your own filters might not be easy to understand at first, it's definitely worth it. Link to comment Share on other sites More sharing options...
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