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Dakota2063

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Everything posted by Dakota2063

  1. If your taking suggestions, I would personally like to see a smaller cockpit that is an improvement over the original Mk1 cockpit before they replaced it with a leer jet style. The only other thing I really want is a 1.25m Apache style cockpit.
  2. I've been looking at the mod, and I was wondering If I was missing something. None of the fuel tanks have their switchable options and the 2x1 structural box has all meshes showing all at once, Is there another mod I need, do they not work yet, or is there something wrong with my install? Thanks again for updating this.
  3. Thanks for updating this, these have always been beautiful parts. Just curious, are there any plans to update Lack Luster Labs box parts and do you need any help with those?
  4. Sad to hear, as this is still my favorite of the jump drives. Still, I can understand having low motivation. This new mod has piqued my interest. Can't wait.
  5. Thanks. I could never find one, but I would certainly love Mallikas' interpretation of the old Mk1, maybe with a more pronounced cockpit.
  6. I love these cockpits, they finally allow me to make tiny star fighters. If you are taking request, and I can understand if you don't want to, but would it be possible for you to make a cockpit that is similar in esthetics and scale of the old Mk1 cockpit before it was made over into a more commercial version? Something more fighter-y.
  7. I heard that they will arrive in full 1.1 release. Maybe they will include a 90' nozzle option as well.
  8. the docking mode screen, when clicked will reorient oyu to face up and look out the top window of the mk1 cockpit, so that you are now oriented for docking maneuvers.
  9. From what I have seen I can say that the panther has a toggle-able afterburner that will go from high thrust low fuel efficiency, to being more fuel efficient. Can't say about the other engines though, but given the whiplash I saw, i would say not.
  10. Can't wait to see what else you add. This is by far my go to base mod.
  11. Shame about the turrets. They were my favorite. Really means I should bite the bullet and actually make a sci-fi weapons pack.
  12. Nice. If it's not too much of an imposition, could we get a list Parts that are kept or ditched. I remember this mod and can't tell you how much I appreciate the effort you put into all of your mods and maintaining this one.
  13. I love the new turrets designs, and am looking forward to using them on my space ships. I got to ask, any chance of having a separate download just for the turrets, as I don't really want to clutter up my menus with more missiles, when I barely use them as is. If not, no problem, but it would be nice. Can't wait to see what you make next. P.S. if you are taking requests, I would like to see some sci-fi styled weapons for space ships. Things like lasers cannons, torpedo launchers, PPC turrets. I have been contemplating doing this myself, but haven't worked up the nerve to actually do the modeling.
  14. That is because the turret module for BD Armory has been changed, and all turrets using the old system need to be rebuilt into the new system. This has effectively crippled many older BD armory add ons, and all we can do is wait for an update.
  15. I would love a more permanent base mod. I've been working on a concept like this, and planned to use Ose Workshop to produce parts in the field, and KIS to build them part by part. Would love to see a base built into the ground. Love the new cross section adapter. it is awesome.
  16. those look nice. I'm dreaming of a nice shuttle with those. Maybe a troop transport.
  17. My problem with inflatable parts, is that most people make them look like balloons. If they looked more like hardened structures that just happen to inflate, I wouldn't mind as much. If you do add inflatables, can you make them look like they have some hard structure components to them, and not bubble shaped. That would definitely make them look distinct.
  18. If I may make a suggestion for the Sci-fi engines. They should only really work well in a vacuum, and require alternative engines for getting out of atmo. That said, I would love some engines that run off of a reactor and have large amounts of DV while amnuvering in space. You should also make Large RCS that run off the same principle.
  19. nice. Does this mean that we can also decouple the jump module from the specific part, or would it stay tied to the jump drive even if i were to rewrite another part with the module. Can't tell you how much this mod alone means to my interstellar empire.
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