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for the oldies.


TNTGODZZ

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I was at whichever version was the one right before symmetry got added. I think it was .8.

Edit: Actually, I think I was here at .7.3. I just looked at the archives and saw a thread way back about loading ships (before it was implemented), I clearly remember that feature (or lack thereof) now, and how ecstatic I was when I saw the new icons for loading stuff by .8 ;D

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0.8.5. My forum registration date is from a day or two after I started playing.

I remember last time this thread came around. Whipper snappers. :)

Yep. :stirpot:

Now who remembers how hard it was to get NovaSilisko\'s 18 mass unit mun into orbit back before struts?

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0.8.5. My forum registration date is from a day or two after I started playing.

Yep. :stirpot:

Now who remembers how hard it was to get NovaSilisko\'s 18 mass unit mun into orbit back before struts?

Oh lord......

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Who remembers back when having a rocket with any side stages meant instant death, because there was no symmetry or ASAS, and the slightest amount, even one pixel, meant that your rocket would tip over no matter what and explode.

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Hey, it wasn\'t that bad-you could\'ve always added a couple of SAS\'s on each booster, and it\'d work fine. (I actually saw people giving that as advice. Then saying the rockets were underpowered.)

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  • 2 weeks later...

I was here before staging, before liquid fuel, before Kerbin itself. Back then, the Mun was in a 120,000,000X520,000,000 orbit, and you had to strap yourself to a booster to escape! Wanted to slow down? We didn\'t have any of that up-side down namby-pamby booster technology, we had to manually flip our craft the opposite direction! And may the Kraken help us if we wanted to land again, we had to have the booster take the full brunt of the impact for us!

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