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KSP Caveman Challenge!


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[quote name='GoSlash27']
In fact... it seemed *easier* this time. Maybe because I've been through it once before....

Good luck and have fun!
-Slashy[/QUOTE]

it is [spoiler=one of the first thing i checked per curiosity ,'')] [url]http://imgur.com/foZLjUH.png[/url] [/spoiler]

And yup, even more doable the original caveman way as a personnal challenge everyone can try.
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I'm interested in caveman restrictions, but I dont have a "complete" caveman file set up.

I'm trying to figure out how to set up a core+boosters like some of you use to bypass the mass/part limit, with asparagus staging. (in sandbox) However, the fuel pipes keep taking me over the 30 part limit on the core stage.

I figured out an approach that could work, suspending the core stage without a cart, and using two booster carts (with attached boosters) to haul it around. Unfortunately, in sandbox the launchpad has a huge ramp, making retrieval testing impractacle.
[img]http://i.imgur.com/s11ouLe.png[/img]

I'll probably start a cheater-caveman file (testing in sandbox) once my current file unlocks the last few tier 5 science nodes.
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[quote name='Rakaydos']I'm interested in caveman restrictions, but I dont have a "complete" caveman file set up.

I'm trying to figure out how to set up a core+boosters like some of you use to bypass the mass/part limit, with asparagus staging. (in sandbox) However, the fuel pipes keep taking me over the 30 part limit on the core stage.

I figured out an approach that could work, suspending the core stage without a cart, and using two booster carts (with attached boosters) to haul it around. Unfortunately, in sandbox the launchpad has a huge ramp, making retrieval testing impractacle.
[URL]http://i.imgur.com/s11ouLe.png[/URL]

I'll probably start a cheater-caveman file (testing in sandbox) once my current file unlocks the last few tier 5 science nodes.[/QUOTE]

Rakaydos,
Yeah... just thinking about this stuff makes my head hurt :D
I've never tried to voltron caveman tech to venture to other worlds as others have done here. I've only ever completed the basic caveman requirements for the challenge. My hat (or fuzzbeest pelt as the case may be) is off to any of you who can do that.

Best,
-Slashy
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Yee-hah I did it.

I haven't seen anybody else get the orbital EVAs so I think I've got something new, but I suppose I could have missed somebody else earlier.

[HTML]<blockquote class="imgur-embed-pub" lang="en" data-id="AJctD"><a href="//imgur.com/AJctD">KSP Caveman</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>[/HTML]

Unfortunately I can't seem to keep the editor from screwing up the album. Until a mod can fix it, link: [url]http://imgur.com/a/AJctD/embed[/url]
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So I strted that caveman file, informed by everyone else's entries. First launch was the typical pod+goos.

Second launch was from the runway.
[img]http://i.imgur.com/mny1trN.png[/img]

...for Runway and KSC science.

For launchpad material science and flying over shores science, I used this setup:
[img]http://i.imgur.com/mCMy0zy.png[/img]
The empty SRBs are baffle, to keep the live SRB from burning up the tasty science.

Some suborbital and contract missions later (picking up highatmo and nearspace science), then a pair of orbital missions, one to level up Jeb, one to level up Bob the Scientist...

And then, all science equipment and basic aircraft unlocked, it was time to loot KSC. ALL of KSC.
[img]http://i.imgur.com/FZkGxNY.png[/img]
Do you know how hard it is to get Material science off the flagple? and then get OFF the flagpoll afterward?

[img]http://i.imgur.com/tpI6bYS.png[/img]
Asronaut complex was difficult to locate, and I got hooked up turning around. managed to get off by wiggiling my landing gear for 5 minutes.

The rover is massively overengined, but it's fuel efficency is unbeatable in Caveman. Tap z then X, coast to your detination, then lock the breaks, bob gets out, does the science, resets it, and gets back in. Val is driving to keep it from flipping when you turn at 5m/s.

Locations hit: Runway, KSC, SPH, Mission Control, VAB, Admin, (tumble, recover at KSC and relaunch) Flagpoll, Astronaut complex, R&D, Tracking Station, Crawlerway, launchpad for 100% recovery.
Now I just need to unlock 720 more science of nodes, and I've got 30 right now. No struts or reaction wheels, but I've got Fuel lines and Wheelsly, and all the science equipment. It's probbly time for a Science Jet. (unless I want to level Bill so he can repack chutes first... hmm)
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Stuck wings on my rover, picked up the easy biomes... and the reasonable midrange ones.

Flying and Landed at Grassland, shores, mountians, highlands... Desert (SW of western mountins) and Tundra (left side of island airstrip).
Also Splashed at Water, Shores, Grassland and Desert. (and flying at water)

Got both desert biomes in one mission with a scientist and some precision landing:
[img]http://i.imgur.com/OgnLazM.png[/img]

Got the tundra not quite by accident- I recalled in earlier versions there was some "Landed on Water" science there, looks like it was replaced.

That puts me at 540 science to unlock, 70.2 science available. I think my next low-hanging science is High Orbit, unless I want to design a new, longer ranged science jet.
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...No voltron. Survey flights, really nice science jet, that I have actually landed at least once (without parahutes), and a battery powered probe flyby of the mun (transmitting high and low barometric and temperature data) picked up the orbit contract, and had enough batterypower left after returning to a hyperbolic trajectory to transmit barometric high over sun.

Lets see what a Cavemen can do with a Skipper.
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Raykados,
The Skipper is marginal at caveman tech levels. The LV-T30 is about maxed out for payload capacity at that pad mass limit and the Skipper is right on the edge of being useful.
But OTOH if you want engine gimballing, the LV-T45 is a bit overloaded at max gross weight, so the Skipper can get you over the line if you're close.
Best,
-Slashy
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Checking math, please hold...

[img]http://i.imgur.com/j3qk8J7.png[/img]

Standard Fuel Can:
[img]http://i.imgur.com/ryYSuiv.png[/img]
All triple docking ports have been calibrated to match a standard tri-coupler.

[COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR]

Test confirmed that what I am attmpting is impossible.

Surface-attached docking ports do not transfer resources. Once last attempt for node-mounted docking ports...
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I like your ambition Raykados. The vehicle assembly lawn was a very interesting place and since the thread will be lost soon here it is again.

[URL="http://forum.kerbalspaceprogram.com/threads/131321-Vehicle-Assembly-Lawn"]The Vehicle Assembly Lawn[/URL]

In there I experimented with the idea of assembling vehicles that broke the limits. Maybe you can get some ideas from it.

[URL="http://forum.kerbalspaceprogram.com/threads/130583-Fuel-Flow-with-Rockets-and-Turbines-and-Docking-Port-Juniors"]There was also testing done on fuel flow[/URL].

Alternatively there is the other option and build horizontal and erect the rocket. I was surprises at what I was able to lift.

[URL="http://i.imgur.com/syARAdl.gif"]The Caveman Lift And Launch[/URL]

[IMG]http://i.imgur.com/syARAdl.gif[/IMG]
Vehicle Mass 82 tonne

I have not had a chance to fully explore the horizontal building approach but I would suspect it could be done and possibly construct decent rockets.

Happy Building
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[quote name='MoeslyArmlis']I like your ambition Raykados. The vehicle assembly lawn was a very interesting place and since the thread will be lost soon here it is again.

[URL="http://forum.kerbalspaceprogram.com/threads/131321-Vehicle-Assembly-Lawn"]The Vehicle Assembly Lawn[/URL]

In there I experimented with the idea of assembling vehicles that broke the limits. Maybe you can get some ideas from it.

[URL="http://forum.kerbalspaceprogram.com/threads/130583-Fuel-Flow-with-Rockets-and-Turbines-and-Docking-Port-Juniors"]There was also testing done on fuel flow[/URL].

Alternatively there is the other option and build horizontal and erect the rocket. I was surprises at what I was able to lift.

[URL="http://i.imgur.com/syARAdl.gif"]The Caveman Lift And Launch[/URL]

[url]http://i.imgur.com/syARAdl.gif[/url]
Vehicle Mass 82 tonne

I have not had a chance to fully explore the horizontal building approach but I would suspect it could be done and possibly construct decent rockets.

Happy Building[/QUOTE]

Thank you for this! I have now salvaged the Standard Fuel Can project and gotten a test article off the ground
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[quote name='MoeslyArmlis']I like your ambition Raykados. The vehicle assembly lawn was a very interesting place and since the thread will be lost soon here it is again.

[URL="http://forum.kerbalspaceprogram.com/threads/131321-Vehicle-Assembly-Lawn"]The Vehicle Assembly Lawn[/URL]

In there I experimented with the idea of assembling vehicles that broke the limits. Maybe you can get some ideas from it.

[URL="http://forum.kerbalspaceprogram.com/threads/130583-Fuel-Flow-with-Rockets-and-Turbines-and-Docking-Port-Juniors"]There was also testing done on fuel flow[/URL].

Alternatively there is the other option and build horizontal and erect the rocket. I was surprises at what I was able to lift.

[URL="http://i.imgur.com/syARAdl.gif"]The Caveman Lift And Launch[/URL]

[URL]http://i.imgur.com/syARAdl.gif[/URL]
Vehicle Mass 82 tonne

I have not had a chance to fully explore the horizontal building approach but I would suspect it could be done and possibly construct decent rockets.

Happy Building[/QUOTE]
What in the world happened to your KSP?
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[quote name='Bev7787']What in the world happened to your KSP?[/QUOTE]

The ksp is fine.

Those are screenshots of the video of the test. The video was recorded using OBS and and plays and looks normal. Cannot understand why it looks that way.

The old lap-potatoe that I used to play KSP on has thermal issues and needs repairs. Now I am using my olde P4 workstation to take screenshots of the video and create the gif. The screenshots are from VLC player and have colour and textures changes. I went ahead and assembled the gif with those because I am using my olde P4 workstation. The VLC player I think is having some issue.

TLDR The video plays proper but screen shots are messed.

Here is a [key]PrtScr[/key] of the video.

[IMG]http://i.imgur.com/p9IDzvR.png[/IMG]
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Alpheratz,
If you have to ask, then the answer is no. ;) No mods that will make it easier for you. Caveman is challenging *because* you're doing it the hard way.
Also, be advised that I am no longer administering this challenge. If any of the clan would like to take it over, feel free!

Best,
-Slashy
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