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Mad Rocket Speed! OP nukes, for testing purposes


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So, while I was working on my constellation mission pack, I realized that I could tweak the thrust up in the cfgs on the nukes for ease of testing craft. I have a early prototype which works okay, I would need to use Squad models and textures.

So, would somebody be interested in my releasing this?

Edited by Mad Rocket Scientist
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Are you trying to add stuff to the dds or did you convert it ?

EDIT- That's why, I convert them to png but you have to flip them vertically and then flip them back when converting back to dds.

Edited by Mecripp2
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Lol man are you trying to add to DDS ? then yes that happens covert the dds to something you can use like tga or png but you will have to flip vertically it's a setting for it and most photo software.

EDIT- Or you will need a mirror to see what you added lol

EDIT- You using the LV-N ? if so here they are a png https://dl.dropboxusercontent.com/u/72893034/Test%20Parts/LV-N_texture.zip

EDIT- Think the one is the engine shroud

Edited by Mecripp2
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Lol man are you trying to add to DDS ? then yes that happens covert the dds to something you can use like tga or png but you will have to flip vertically it's a setting for it and most photo software.

EDIT- Or you will need a mirror to see what you added lol

EDIT- You using the LV-N ? if so here they are a png https://dl.dropboxusercontent.com/u/72893034/Test%20Parts/LV-N_texture.zip

EDIT- Think the one is the engine shroud

I see, so I should use that png texture, add whatever I want, and then convert it to dds in paint.net?

There is a .dds plugin for gimp, not sure about paint.net

Paint.net appears to be a dds program from the get-go.

You might want to check out this thread http://forum.kerbalspaceprogram.com/threads/119873

That looks useful, thanks!

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So, can some explain why textures "model001" and "model002" are in the nuke folder?

The engine on the right is missing those textures:

GMVcEI6.png

- - - Updated - - -

Okay, here's what I'm doing:

Edit texture "model000.dds" in paint.net.

Add red stripes.

Save as DXT5, cluster fit, error metric perceptual, and with generated mipmaps, fant method. I am not weighing color by alpha.

Since my stripes don't need to be precise, I keep the texture upside-down.

In KSP, it looks like this:

WEycySE.png

I have tried editing it as a png, then saving it as a dds, with the same result.

Could I have some help? Thanks a lot!

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model001 is the normal map (actually looks like a bump map) and model002 is the emissive map.

I've not had good luck editing .dds files directly. Here's the process I've used with success:

  1. Open the .dds file in paint.net. Choose "save as" and save it as a dds file, but select the very bottom option "R5G6B5". This will make the alpha channel visible.
  2. Open your new .dds, flip it vertically, and save it as a .png
  3. Open .png, make edits as necessary. Use this file for blender/unity purposes.
  4. Convert it back to .dds with DDS4KSP

I can't say there aren't other ways that might work, but straight conversions via paint.net always ended up broken or ugly for me. Also if you aren't doing anything with UV mapping the .png conversion might be unnecessary.

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model001 is the normal map (actually looks like a bump map) and model002 is the emissive map.

I've not had good luck editing .dds files directly. Here's the process I've used with success:

  1. Open the .dds file in paint.net. Choose "save as" and save it as a dds file, but select the very bottom option "R5G6B5". This will make the alpha channel visible.
  2. Open your new .dds, flip it vertically, and save it as a .png
  3. Open .png, make edits as necessary. Use this file for blender/unity purposes.
  4. Convert it back to .dds with DDS4KSP

I can't say there aren't other ways that might work, but straight conversions via paint.net always ended up broken or ugly for me. Also if you aren't doing anything with UV mapping the .png conversion might be unnecessary.

Thanks a lot! I will try in a second!

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I don't see the "R5G6B5" option:

zl9q1BV.png

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Wait, never mind I see it!

- - - Updated - - -

Looks like it's going to work...

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IT WORKED! THANK YOU SO MUCH! I would never have found that. :)

- - - Updated - - -

Look at those speedy stripes...

hl5QOzt.png

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