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Blender vs Unity, or Blender+Unity? KSP v1.+ model problems


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So I've read many tutorials and many are outdated. But I've created a model in Blender, textured it and exported as .mu file. It loads into the game, but without textures. I tried converting the textures to dss, that didn't work. Renamed them to model000.dss, that didn't work.

Second problem is that although I have a collider mesh (node_collider), there are no collisions. And I can place the part and attach it, but once attached, I can't grab it again in the VAB.

Is using Unity a MUST to make models or can it still be done using only Blender? Am i better off using Unity only?

I'm lost :P

Thanks!

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No need to convert to .mu, Unity will recognize the blend file. Just drag over the blend object from the project folder into your Scene under your Empty

Check out this video since it covers your issues well.

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you can model using only blender. But, in order to package/export it you need Unity to set up the parts.

Watch the video and it will clear up some of your issues.

Also, check out this sticky with lots of updated modding links:

http://forum.kerbalspaceprogram.com/threads/94638-Mod-Development-Links-Compilation-START-HERE

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Yeah, if you're following the older tutorials that tell you to just name things a certain way (node_collider for instance), save as a DAE, and place it in the folder... then yeah, that's too far out of date.

You need to import the file into Unity, whether as a .blend or .DAE or .FBX, etc. And from there you need to use the KSP Part Tools to save it as a ".mu" KSP object, with the texture name associated with your mesh materials.

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I was exporting as .mu with Blender using a plugin. The model loads, but it's all white and untextured. Just need to get the texture to work. Installed unity and the plugin last night. Played a bit but still have to work on it.

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