63Hayden Posted July 16, 2015 Share Posted July 16, 2015 (edited) Hi, all. I'm running a heavy modded install of KSP, but I've been able to pinpoint the Realism Overhaul mod and its counterparts as the cause of a bug I'm having, in which the MK1 Command pod is completely black. Just one texture with no decals at all. By chance I stumbled upon the same bug ocurring with the Gemini capsule from the FASA pack, which as me to believe that something within the game is treating all darkly shaded textures as just one plan shade of black. If anybody here has experienced a similar issue, and is willing to assist, it would mean a lot. Thanks. Edited July 19, 2015 by 63Hayden Link to comment Share on other sites More sharing options...
NathanKell Posted July 17, 2015 Share Posted July 17, 2015 Please open GameData/ModuleManager.ConfigCache and find the linename = mk1podand paste the entire node (i.e. from UrlConfig { through the closing } ) that contains it.Also, do you have Deadly Reentry installed? If so, remove it just to check. Link to comment Share on other sites More sharing options...
63Hayden Posted July 17, 2015 Author Share Posted July 17, 2015 Is this what you meant?:{ name = mk1pod type = PART parentUrl = Squad/Parts/Command/mk1pod/mk1Pod url = Squad/Parts/Command/mk1pod/mk1Pod/mk1pod PART { name = mk1pod module = Part author = NovaSilisko scale = 1.6 node_stack_bottom = 0.0, -0.4050379, 0.0, 0.0, -1.0, 0.0, 2 node_stack_top = 0.0, 0.6423756, 0.0, 0.0, 1.0, 0.0, 1 bulkheadProfiles = size1, size0 CoPOffset = 0.0, 0.5, 0.0 CoLOffset = 0.0, -0.35, 0.0 TechRequired = start entryCost = 0 cost = 600 category = Pods subcategory = 0 title = Mk1 Pod (2m) manufacturer = Generic description = A one-person pod. Comes with built-in RCS thrusters running off High-Test Peroxide (HTP) and a large battery. Heat shield rated for LEO reentries. Center of mass can be offset slightly to allow lifting reentry (toggle Descent Mode). attachRules = 1,0,1,1,0 mass = 0.8 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 14 vesselType = Ship CrewCapacity = 1 maxTemp = 800 breakingForce = 250 breakingTorque = 250 RSSROConfig = True rescaleFactor = 1.0 thermalMassModifier = 1.0 skinMaxTemp = 2500 INTERNAL { name = mk1PodCockpitRPM } MODULE { name = ModuleCommand minimumCrew = 1 }Thanks so much Nathankell, I really appreciate the time you have devoted to helping me out. Link to comment Share on other sites More sharing options...
NathanKell Posted July 17, 2015 Share Posted July 17, 2015 Thanks! But...that's from opening its config file, i.e. before any patches are applied.Please open GameData/ModuleManager.ConfigCache and find it (search for mk1pod) and paste the entire node (i.e. from UrlConfig { through the closing } ) that contains it.Also, do you have Deadly Reentry installed? If so, remove it just to check. Link to comment Share on other sites More sharing options...
63Hayden Posted July 17, 2015 Author Share Posted July 17, 2015 The following is from the ModuleManager.ConfigCache file you specified earlier, however, the thing I did differently this time is start the game before opening the file. UrlConfig{ name = mk1pod type = PART parentUrl = Squad/Parts/Command/mk1pod/mk1Pod url = Squad/Parts/Command/mk1pod/mk1Pod/mk1pod PART { name = mk1pod module = Part author = NovaSilisko scale = 1.6 node_stack_bottom = 0.0, -0.4050379, 0.0, 0.0, -1.0, 0.0, 2 node_stack_top = 0.0, 0.6423756, 0.0, 0.0, 1.0, 0.0, 1 bulkheadProfiles = size1, size0 CoPOffset = 0.0, 0.5, 0.0 CoLOffset = 0.0, -0.35, 0.0 TechRequired = start entryCost = 0 cost = 600 category = Pods subcategory = 0 title = Mk1 Pod (2m) manufacturer = Generic description = A one-person pod. Comes with built-in RCS thrusters running off High-Test Peroxide (HTP) and a large battery. Heat shield rated for LEO reentries. Center of mass can be offset slightly to allow lifting reentry (toggle Descent Mode). attachRules = 1,0,1,1,0 mass = 0.8 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 14 vesselType = Ship CrewCapacity = 1 maxTemp = 800 breakingForce = 250 breakingTorque = 250 RSSROConfig = True rescaleFactor = 1.0 thermalMassModifier = 1.0 skinMaxTemp = 2500 INTERNAL { name = mk1PodCockpitRPM } MODULE { name = ModuleCommand minimumCrew = 1 } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 usageReqMaskInternal = 5 usageReqMaskExternal = -1 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 1.3 } RESOURCE { name = MonoPropellant amount = 10 maxAmount = 10 } MODULE { name = FlagDecal textureQuadName = flagTransform } MODULE { name = ModuleConductionMultiplier modifiedConductionFactor = 0.003 convectionFluxThreshold = 3000 } MODULE { name = RasterPropMonitorComputer } MODULE { name = GeometryPartModule } MODULE { name = FARAeroPartModule } MODULE { name = FARPartModule } MODULE { name = MechJebCore MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = start } MechJebModuleSmartASS { unlockTechs = start } MechJebModuleManeuverPlanner { unlockTechs = start } MechJebModuleNodeEditor { unlockTechs = start } MechJebModuleTranslatron { unlockTechs = start } MechJebModuleWarpHelper { unlockTechs = start } MechJebModuleAttitudeAdjustment { unlockTechs = start } MechJebModuleThrustWindow { unlockTechs = start } MechJebModuleRCSBalancerWindow { unlockTechs = start } MechJebModuleRoverWindow { unlockTechs = start } MechJebModuleAscentGuidance { unlockTechs = start } MechJebModuleLandingGuidance { unlockTechs = start } MechJebModuleSpaceplaneGuidance { unlockTechs = start } MechJebModuleDockingGuidance { unlockTechs = start } MechJebModuleRendezvousAutopilotWindow { unlockTechs = start } MechJebModuleRendezvousGuidance { unlockTechs = start } } MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = flightControl } MechJebModuleSmartASS { unlockTechs = flightControl } MechJebModuleManeuverPlanner { unlockTechs = advFlightControl } MechJebModuleNodeEditor { unlockTechs = advFlightControl } MechJebModuleTranslatron { unlockTechs = advFlightControl } MechJebModuleWarpHelper { unlockTechs = advFlightControl } MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl } MechJebModuleThrustWindow { unlockTechs = advFlightControl } MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl } MechJebModuleRoverWindow { unlockTechs = fieldScience } MechJebModuleAscentGuidance { unlockTechs = unmannedTech } MechJebModuleLandingGuidance { unlockTechs = unmannedTech } MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech } MechJebModuleDockingGuidance { unlockTechs = advUnmanned } MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned } MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned } } } MODULE { name = BuildEngineer } MODULE { name = FlightEngineer } MODULE { name = FlightEngineerModule } MODEL { model = Squad/Parts/Command/mk1pod/model scale = 1.6, 1.6, 1.6 position = 0.0, 0.0, 0.0 } MODEL { model = RealismOverhaul/Models/LinearRCS scale = 0.1, 0.1, 0.1 position = 0, 0.99, -0.425 rotation = 270, 0, 0 } MODEL { model = RealismOverhaul/Models/LinearRCS scale = 0.1, 0.1, 0.1 position = 0, 0.99, 0.425 rotation = 90, 0, 0 } MODEL { model = RealismOverhaul/Models/LinearRCS scale = 0.1, 0.1, 0.1 position = 0.425, 0.99, 0 rotation = 0, 0, 270 } MODEL { model = RealismOverhaul/Models/LinearRCS scale = 0.1, 0.1, 0.1 position = -0.425, 0.99, 0 rotation = 0, 0, 90 } MODEL { model = RealismOverhaul/Models/LinearRCS scale = 0.1, 0.1, 0.1 position = 0.1, 0.0, 0.8125 rotation = 0, 0, 270 } MODEL { model = RealismOverhaul/Models/LinearRCS scale = 0.1, 0.1, 0.1 position = -0.1, 0.0, 0.8125 rotation = 0, 0, 90 } MODULE { name = ModuleFuelTanks volume = 250 type = ServiceModule basemass = -1 TANK { name = ElectricCharge amount = 48600 maxAmount = 48600 } TANK { name = HTP amount = 30 maxAmount = 30 } TANK { name = Food amount = 11.7 maxAmount = 11.7 } TANK { name = Water amount = 7.73 maxAmount = 7.73 } TANK { name = Oxygen amount = 1184.4 maxAmount = 1184.4 } TANK { name = CarbonDioxide amount = 0 maxAmount = 1023.07 } TANK { name = Waste amount = 0 maxAmount = 1.06 } TANK { name = WasteWater amount = 0 maxAmount = 9.85 } TANK { name = LithiumHydroxide amount = 1.5 maxAmount = 1.5 } } MODULE { name = TacGenericConverter converterName = CO2 Scrubber conversionRate = 1.0 inputResources = CarbonDioxide, 0.0058912100, ElectricCharge, 0.010, LithiumHydroxide, 0.0000085683 outputResources = Water, 0.0032924498, true, Waste, 0.0000257297, false } MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -6000 lossConst = 0.004 pyrolysisLossFactor = 2000 ablationTempThresh = 400 reentryConductivity = 0.01 charMax = 0 charMin = 0 } RESOURCE { name = Ablator amount = 200 maxAmount = 200 } MODULE { name = ModuleRCSFX thrusterTransformName = RCSthruster thrusterPower = 0.107 fullThrust = True PROPELLANT { ratio = 1.0 name = HTP } atmosphereCurve { key = 0 167 key = 1 57 } } MODULE { name = CoMShifter DescentModeCoM = 0.0, -0.1, 0.0 } MODULE { name = SCANsat sensorType = 0 fov = 0 min_alt = 0 max_alt = 0 best_alt = 0 scanName = Eyeball Scan power = 0.05 } MODULE { name = LifeSupportModule } RESOURCE { name = Food amount = 1.097 maxAmount = 1.097 } RESOURCE { name = Water amount = 0.725 maxAmount = 0.725 } RESOURCE { name = Oxygen amount = 111.038 maxAmount = 111.038 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 95.913 } RESOURCE { name = Waste amount = 0 maxAmount = 0.1 } RESOURCE { name = WasteWater amount = 0 maxAmount = 0.924 } MODULE { name = ModuleTestSubject environments = 15 useStaging = False useEvent = True } MODULE { name = BuildEngineer } MODULE { name = FlightEngineer } MODULE { name = JSINonTransparentPod } MODULE { name = kOSProcessor diskSpace = 5000 } MODULE { name = ModuleAeroReentry skinHeatConductivity = 0.001 leaveTemp = True } }}There were two sections of the file that mentioned the mk1pod, and the first was for Raster Prop Monitor, which was just above this node. 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NathanKell Posted July 18, 2015 Share Posted July 18, 2015 Ok, that's puzzling because it appears the patches were applied properly. However, just in case, open RealismOverhaul/RO_SuggestedMods/Squad/RO_Squad_Command.cfg and find the mk1pod bit. Scroll down and change charmin and charmax from 0 to 1 and save. Launch KSP again and see if that helps. Link to comment Share on other sites More sharing options...
63Hayden Posted July 18, 2015 Author Share Posted July 18, 2015 This seems to have solved the problem. The Mk1 pod's textures are being displayed as they should while outside the VAB now. If this problem is common enough, perhaps you should post about it in the Realism Overhaul thread. Link to comment Share on other sites More sharing options...
NathanKell Posted July 18, 2015 Share Posted July 18, 2015 Ah, the char thing? I'll make that change in master, since I guess I misunderstood how ModuleAblator charring works Link to comment Share on other sites More sharing options...
63Hayden Posted July 18, 2015 Author Share Posted July 18, 2015 (edited) Alright, I'll change this thread 'Solved', now.Edit: Nevermind, I don't actually know how to do that. I'll just leave it open so that people with the same issue might find it. Edited July 18, 2015 by 63Hayden Link to comment Share on other sites More sharing options...
NathanKell Posted July 19, 2015 Share Posted July 19, 2015 1. Click "Edit post" on your opening post.2. Click "Go Advanced"3. Make your changes.4. Click save.The thread will still be open, just tagged differently. Link to comment Share on other sites More sharing options...
63Hayden Posted July 19, 2015 Author Share Posted July 19, 2015 Alright, thanks for that. Link to comment Share on other sites More sharing options...
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