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64 bit WIN version of KSP, LINUX(WIN 7 dual boot) or Virtual Linux(on WIN 7) ?


dognosh

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While some distros are focused on home PC users, the vast majority of the GNU/Linux market is on servers. Where GPUs are largely irrelevant.

Also, what "money coming in"? You didn't actually pay for your Linux distro, did you?

It would of course save considerable time and duplicate advice if you mention the things you have already tried, no?

Forums catering for the distro you are using might also be a better place to look than the KSP forum (no disrespect to users of said forum intended), as this is a general hardware issue not specifically related to KSP.

If you're certain it's not picking your IGPU over the discrete card, you could also try forcing a generic VESA mode at boot, by passing 'vga=<mode number>' on the kernel command line. Those should be supported by everything, unless of course Nvidia is playing truly silly games with us again.

Again, once you have some video up, install Nvidias binary driver - after checking that your card is actually supported OFC.

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Lean you say? How about RatPoison?

The inspiration for the name is particularly amusing :P

I wasn't actually posting on here for tech support with Linux, I was just sharing my experience so people know it's just all roses on the Linux bandwagon.

I do appreciate people making suggestions and trying to help however.

I didn't pay for a copy of Linux but they do ask for donations and more users means more donations. Also if they get enough traffic on their site some banner ads would bring in some revenue as well.

I haven't tried VESA modes. I started to look at them but honestly I just got tired of fiddling with it.

I also wonder if my BIOS setting are correct for it. I have fast boot etc disabled but there is mention of other options which I have on or selected for my Windows install that might be a problem.

I'll take another look at it some time because as it stands I just can't play KSP due to the frequency of of memory leak crashes in 32 bit. 16GB RAM would take a whole lot longer to fill with a memory leak that the 3.7GB I'm currently able to use.

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Well I would hate to say it, but I was hoping that KSP was going to reach x64 Compatibility before Windows 10 had officially released, however the latter has happened. Today the 29th Windows 10 is officially released into the unknown, leaving us in our places to sit here and wait for x64 Bit Windows Compatibility. :huh:

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