CleavelandTheCav Posted May 29, 2012 Share Posted May 29, 2012 Hello fellow KerbalersMy rocket is failing because of unknown problems >When I take off, only 6 of the bottom rockets activate not the full amount of 25PLEASE HELP ME AS I AM A NOOOOOOOB Link to comment Share on other sites More sharing options...
RC1062 Posted May 29, 2012 Share Posted May 29, 2012 The others may have broken off. Also, that is far too many ASASs. One is sufficient. Link to comment Share on other sites More sharing options...
CleavelandTheCav Posted May 29, 2012 Author Share Posted May 29, 2012 Thanks but what are ASASsEdit: They are the stabilisers right? I just use them for structural integrity as i am a noobEdit Edit: I looked at the error report thing and it says that none are broken Link to comment Share on other sites More sharing options...
BillWiskins Posted May 29, 2012 Share Posted May 29, 2012 If you attach the .craft file (it\'s in the folder KSP > Ships somewhere) then someone wise and knowledgeable will be able to make a clearer diagnosis. That\'s a heavy rocket, though. I\'d hazard a guess that the linkages between various engines have failed, and the engines have separated \'in place\' rather than actually broken. Link to comment Share on other sites More sharing options...
Nibb31 Posted May 29, 2012 Share Posted May 29, 2012 ASAS are the modules that you have under your capsule. The ASAS is a control computer. You only need one of them, the others are dead weight. Link to comment Share on other sites More sharing options...
leopardenthusiast Posted May 29, 2012 Share Posted May 29, 2012 The ASAS is a control computer, it makes use of things like RCS thrusters, engines with thrust vectoring, and winglets that have controls. The normal SAS is a stabilizer, it works fine without an ASAS, and you should probably use them where you\'re using ASAS modules. Just keep the one that\'s highest up and it should be fine.You need to get some decouplers, though, most of those engines are completely wasted there. Link to comment Share on other sites More sharing options...
UmbralRaptor Posted May 29, 2012 Share Posted May 29, 2012 I\'m guessing that struts and/or vertical snap (toggleable in settings.cfg) will help. Link to comment Share on other sites More sharing options...
Knyght Posted May 29, 2012 Share Posted May 29, 2012 The main problem is that your rocket is far too big and complicated for anything yet in the game. Link to comment Share on other sites More sharing options...
Endeavour Posted May 29, 2012 Share Posted May 29, 2012 If you hear the something break, and the engines are greyed out, they probably glitched into the pad. I have that problem, and I use stack decouplers as feet to keep the engines safe Link to comment Share on other sites More sharing options...
samstarman5 Posted May 30, 2012 Share Posted May 30, 2012 Taking the extra SAS parts off should do the trick just for lightening the load alone.The main problem is that your rocket is far too big and complicated for anything yet in the game.There is no rocket too big or complicated for KSP. The bigger they are, the more complicated, all the better for the game.Welcome to KSP. Time to strap on more boosters. Link to comment Share on other sites More sharing options...
StellarUniverse Posted May 30, 2012 Share Posted May 30, 2012 If your rocket is not stable enough (i.e negative stability), then you used too much ASAS, struts, and engines. It can result in a structular failure. Link to comment Share on other sites More sharing options...
CleavelandTheCav Posted May 30, 2012 Author Share Posted May 30, 2012 Ok Ill make some modifications :-[ I feel like a noob but at least i know that its time for more boosters Edit: YUS The boss mk 3 successfully took off just from me removing the ASASs PHANKS EVERYONE FOR YOUR HELP :DDDDDDDDDDDDDDDDDDDDDDDDDDDDD Link to comment Share on other sites More sharing options...
samstarman5 Posted May 31, 2012 Share Posted May 31, 2012 Ok Ill make some modifications :-[ I feel like a noob but at least i know that its time for more boosters Edit: YUS The boss mk 3 successfully took off just from me removing the ASASs PHANKS EVERYONE FOR YOUR HELP :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDEveryone starts as a noob. And multiple ASAS modules aren\'t just redundant, they also end up fighting each other making things worse for your flight.You learned something important which will help you crash rockets in new ways down the road. Maybe even on the Mun the next time. Link to comment Share on other sites More sharing options...
Recommended Posts