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2 very different bugs, Same strange effect. Launch stability enhancer and exploding ships on warp


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So in my travels I have encountered 2 different bugs. The first one occurs when you launch a ship with a launch stability enhancer that is placed in such a way as to be off the launch pad at launch.

When you do this, every x number of seconds, the LSE will spawn beside your ship and you will fly away from it very fast. However, if manage to keep your ship arrow straight, you will make it to orbit safely (the LSE likes to crash into your ship when it spawns, which makes the parts that contact it explode). After that, the interesting stuff starts to happen. If you switch to the LSE 'debris' that spawns, you will notice that it's orbital speed does not change, but it will be under constant .5g acceleration! Kerbin will slowly recede from you and you will eventually leave kerbins SOI. (good luck trying to timewarp, change vessels, or return to the space center. You can't! "you are under acceleration")

Today, I was hit by this (http://forum.kerbalspaceprogram.com/threads/103282-Exploding-and-bending-ships-while-time-warping) bug, and wouldn't you know it, my RC-L01 Remote Guidance Unit ripped itself out of my space station, and it's orbital speed stayed the same, while it was under constant .5g acceleration!

My theory is that somehow these parts are becoming detached from the physics of the game and remain stationary while kerbin moves away from them.

Thoughts?

Edited by Trogdor!
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Hi Trogdor! :)

My thoughts are that these issues are known and reported [here] and [here], please note that more info is needed for the second issue, specifically some solid reproduction steps that can produce the issue from square one (new craft on launchpad).

If you can help towards that it'd be appreciated.

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Hi Trogdor! :)

My thoughts are that these issues are known and reported [here] and [here], please note that more info is needed for the second issue, specifically some solid reproduction steps that can produce the issue from square one (new craft on launchpad).

If you can help towards that it'd be appreciated.

Alas, if my google fu had been better, I could have found those already reported bugs. :( They look very much like those that have already been reported. I will try to mess around with the second one a little more, because mine was a bit different in that I did have a claw and I did use RCS, but the vessel that spontaneously deconstructed was the root part of the one that I undocked with, was under no more acceleration than that of the decoupling force, and the the non-physics 5x warp is what caused it to rip apart. The ship that I undocked was left intact, and it didn't matter which vessel I was flying, only the former ripped apart. A restart did fix the issue.

In hindsight however, I do believe I used a 4x physics warp with a reusable lower stage during the same play session. That vessel did not have rcs capability or a claw. I will see if I can find a reliable way to trigger it.

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