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MechJeb Win, But An Annoying Thing.


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So after posting on reddit that whenever MechJeb piloted my ships, they would fail, they told me the solution was to add MOAR STRUTS and just now that worked, and I got the first module of my station in to Kerbin orbit, the ship got into a stable yet eccentric orbit because MJ forgot to execute the circularization burn, so I had to do it instead and that made the orbit quite eccentric because of the delay of MJ missing it, which it did on both attempts and on the second I did the burn myself after MJ forgot about it, I dont know why MJ forgot it because it made the manuever node and everything, does this happen to everyone or just me? Thanks in advance for any answers!

On a side note, I used Asparagus Staging for the first time on the stations lifter, I hardly expected it to even make orbit, but when I got the proper orbit it had enough DV left to possibly get to Eve and orbit it, and thats insane for the standards of my craft, so I must hop on the Asparagus bandwagon and say "Asparagus efficiently OP".

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I stopped using the ascent autopilot on MJ since I could never got it to work with the new physics. Probably because Im too noob to understand certain aspects of it, in any case, the ascent is not always the same for different crafts.

So, no help there, but everything else works pretty well for me, I use the circularization option in maneuver planner and it works perfectly, I know it's not the same.

I also use asparagus staging, nothing too fancy, my biggest lifter has 5 orange tanks where it drops to 2 each time and keep going. I find it, that asparagus is a bit overpowered now because of new physics. While in previous .90 it was 100 full throttle and just dropping the tanks, launch, 10k, turn, my first asparagus stage almost reach 10k, now with the new physics it goes much higher since we must cut on the throttle to avoid the soup drag.

p.s.

I also stopped using struts. They are ugly and I never saw a rocket with weird struts on the outside (maybe im wrong). I use Kerbal Joint Reinforcement. Now, that's a beauty since it properly attach things to each other without breaking or wobble. They still break if you push it too far like landing using velocities above crash resistance, but for example, when you put decouplers they stay rigid.

Edited by Kar
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