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Kosmic Debris

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I stumbled on this today and made the donation - absolutely facinating!

I\'m...intimidated by what folks are achieving here - very impressive! Far more than a 'game' with some of the missions!

My goal is to get to the mun - I have a lot to learn. I\'ve been playing with just the basics of getting into orbit, and learning the basics of ship building.

I have to admit I\'m struggling a bit, primarily with keystrokes and the UI; is there a draft manual somewhere?

Looking forward to seeing folks on teh mun sometime!

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Hi Kosmic Debris, welcome to the forums, everyone here started just as you have and will be keen to help if they can.

There\'s no official guidebook as far as I know, just the pretty basic tutorial in the game, one of the great things about KSP is discovering what is possible though, there are no official goals or missions so players have come up with their own, everything from speed challenges to high efficiency moon landings, testing the Goddard problem and just having fun building outlandish rockets that can still fly.

I\'ll see if I can dig up some player made guides for you, but don\'t feel you can\'t just ask anyone here questions, we may not have the answer but we\'ll try :)

Edit:

Here we are, I grabbed these earlier today.

A beginners guide to KSP

How to reach orbit

There are many more on the How To board, it can be tricky to find them though :)

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Thanks, folks - and thanks for the intro tutorials.

Just made my first orbit - relatively drama-free but I\'m getting there :)

Need to check the bugs - having an issue getting control of the spacecraft sometimes switching back from the orbit view...

Hoping for a cis-mun-ar flight this weekend!

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There is a feature where you can move stages while in flight, and move parts from one stage to another with the mouse, unfortunately when the mouse is near the stage list you lose control of the rocket, It may be this tat is causing you the problem.

Good luck on your Mun flight :)

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Thanks, Everyone!

Having a good time figuring out rocket design - finding that I tend towards the lighter end of the spectrum; trying to do more with less.

Orbit is pretty consistently achieved now, although I\'m still figuring out getting on the right heading during the gravity turn for the right plane for the Mun. Definitely not a trivial process, at least for me. Some of my designs are incredibly unstable and can\'t really be hand-flown during the first stage of powered ascent...again, at least by me :)

I gave a shot at a cismunar today and everything cooperated but the Mun, which was stubbornly in the wrong spot. Requests to 'hurry up!' were not responded to.

It\'s interesting to try to bring everything together at the same time and all aligned. Facinating that we...well, YOU...can do this 'by eye' with no FCS!

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... although I\'m still figuring out getting on the right heading during the gravity turn for the right plane for the Mun.

Take your heading 90 degrees from KSC on the nav ball. Straight out over the water. That\'s an equatorial orbit which happens to line up with the Mun just right. Now Minmus is a different story. ;)

Cheers!

Capt\'n Skunky

KSP Community Manager

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Take your heading 90 degrees from KSC on the nav ball. Straight out over the water. That\'s an equatorial orbit which happens to line up with the Mun just right. Now Minmus is a different story. ;)

Yep, I\'m just having trouble stabilizing on a heading - I suspect my builds are just too top-heavy. Also trying to figure out when to make the turn - it seems like tip-over at about 25K is right, but I see some conflicting information. Seeing a few situations where even with a tip-over at 25K I end up losing velocity and altitude...I\'ve bailed on a few orbital attempts when things go badly wrong :)

And...still trying to get my head wrapped around the orbital mechanics - but it\'s a fun thing. :)

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Part of the fun of this game is figuring stuff out but if you get frustrated we\'ll try to help :)

Experiment, pitch over at different heights and find what suits you best, throw it all out and try something just because it sounds fun, add more boosters :D

There is no price for failure, and that\'s not only how we learn, it can be fun into the bargain.

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Part of the fun of this game is figuring stuff out but if you get frustrated we\'ll try to help :)

Experiment, pitch over at different heights and find what suits you best, throw it all out and try something just because it sounds fun, add more boosters :D

There is no price for failure, and that\'s not only how we learn, it can be fun into the bargain.

All quite true - thanks! 8) So many different aspects - pilotage, orbital mechanics, design...all influence th outcomes.

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BTW, found part of the issue - was runing 13.3 as I hadn\'t installed from the email with the link from the store. 15.2 is MUCH better in all respects!

Haha! That might help! check out some mods and plugins if your still having trouble!

DFTBA

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