Hodo Posted August 11, 2015 Share Posted August 11, 2015 @ferram4: that's becaise I didn't make a full report yet, when I was to go deeper into it I stumbled on another issue.We dont like it when the parents fight. Link to comment Share on other sites More sharing options...
TUKE Posted August 11, 2015 Share Posted August 11, 2015 We dont like it when the parents fight.I needed this, too late at night with too much trying to be done. Link to comment Share on other sites More sharing options...
worir4 Posted August 11, 2015 Share Posted August 11, 2015 I've just been messing around with a few plane designs, and coupled with this mod, I have taken some pretty cool screenshots.http://imgur.com/a/1MJdk Link to comment Share on other sites More sharing options...
Azimech Posted August 11, 2015 Share Posted August 11, 2015 (edited) Made a small mistake with my own fighter, had a dual weapon manager (how the hell did that slip through?)Anyway, here's a pic of mine. As conservative as possible, I've tried to follow WW2 design philosophy closely. More details after it's flight.Javascript is disabled. View full album Edited August 11, 2015 by Azimech Link to comment Share on other sites More sharing options...
Darren9 Posted August 11, 2015 Share Posted August 11, 2015 I didn't actually enter the Blue Schmoo, It was just a test version. My bi-plane is the Green_Machine, currently MK3 with the orange bit on the front. I checked the thickness's as well, everything was already as thin as it can go http://www./Green_Machine_3.craft I hope none of you people making the secret entries are downloading these to test against, that just wouldn't be fair. Link to comment Share on other sites More sharing options...
tetryds Posted August 11, 2015 Author Share Posted August 11, 2015 everything was already as thin as it can go Which is bad, if that continues I will have to enforce a min thickness.Well, if you don't want people testing against your craft you can send it in private it's not like you can't share pics anyway There was going to be no battle today, but I guess that I have some time, let's see. Link to comment Share on other sites More sharing options...
Darren9 Posted August 11, 2015 Share Posted August 11, 2015 ^ I understand if you think it doesn't look good, it's just that it doesn't effect lift or mass/strength, making it thicker than minimum just offers up a larger target from certain aspects and no gain. I've no objection to a minimum but I'd like to use the thinnest I'm allowed to. Link to comment Share on other sites More sharing options...
tetryds Posted August 11, 2015 Author Share Posted August 11, 2015 @Darren9: never underestimate how FAR I can go for this challenge But I mostly want things not looking absurd, really.Good one Azimech, your turn today, against... let's see... Link to comment Share on other sites More sharing options...
Azimech Posted August 11, 2015 Share Posted August 11, 2015 The idea of a larger target is negligible. Only when someone is on your six they have a slightly larger area to hit, a few percent at best. At other angles there is no influence at all. Link to comment Share on other sites More sharing options...
Darren9 Posted August 11, 2015 Share Posted August 11, 2015 There's another issue as well, my next trick would be the "magic wing", the wing that bullets pass through. FAR sees the leading/trailing edge in B9-PWing and uses it in it's area/lift calculations but they have no collider and bullets don't interact. You can have up to a 2m wide wing (1m leading/trailing edge) on a 0.125m spline, only the spline can be hit. You should probably ban or severely restrict those as well. I didn't use it on the Green_Machine, the narrow edges are for colour. Link to comment Share on other sites More sharing options...
Azimech Posted August 11, 2015 Share Posted August 11, 2015 @Darren9: never underestimate how FAR I can go for this challenge But I mostly want things not looking absurd, really.Good one Azimech, your turn today, against... let's see...I must admit I am a bit excited :-) Link to comment Share on other sites More sharing options...
Phearlock Posted August 11, 2015 Share Posted August 11, 2015 How thin were WWI biplane wings anyway? Most pictures I've seen have them as basically a few centimeters. The few prototypes I have are 0.04 as well. But I also have some fixed (no movement at all) control surfaces on the front of the wing that are angled downward, creating a nice realistic cambered WWI biplane wing. 0.08 would just make it look like something from WWII.It sucks that they don't have collision though. As restricting that would only make the designs less realistic in terms of aerodynamics. =/ Link to comment Share on other sites More sharing options...
Azimech Posted August 11, 2015 Share Posted August 11, 2015 There's another issue as well, my next trick would be the "magic wing", the wing that bullets pass through. FAR sees the leading/trailing edge in B9-PWing and uses it in it's area/lift calculations but they have no collider and bullets don't interact. You can have up to a 2m wide wing (1m leading/trailing edge) on a 0.125m spline, only the spline can be hit. You should probably ban or severely restrict those as well. I didn't use it on the Green_Machine, the narrow edges are for colour.http://i.imgur.com/3v9svQF.pngI agree, this doesn't help.- - - Updated - - -How thin were WWI biplane wings anyway? Most pictures I've seen have them as basically a few centimeters. The few prototypes I have are 0.04 as well. But I also have some fixed (no movement at all) control surfaces on the front of the wing that are angled downward, creating a nice realistic cambered WWI biplane wing. 0.08 would just make it look like something from WWII.It sucks that they don't have collision though. As restricting that would only make the designs less realistic in terms of aerodynamics. =/Since we don't have fluid dynamics yet, making a wing that has the shape of a real one only hinders performance, especially with WW1 shapes. Instead, it's even more logical to make it inverted, like a spoon in your hand. Look at my Bf 109 which has a complex wing design because at that time I was tinkering with stock landing gears. Stock 0.90 aero, but until FAR recognizes complex wings fully, don't bother with them.As you can see the leading edge has a 30 deg. tilt upwards. You never see this in normal wing design. Link to comment Share on other sites More sharing options...
Phearlock Posted August 11, 2015 Share Posted August 11, 2015 Do leading edge control surfaces angled downward really hinder aerodynamic performance in FAR though? I mean, movable slats sure as hell work in FAR (and you forgot them on your 109! Those are like... the entire reason the 109 was capable of turning well at low speed. I know they don't work in stock, but you should put them in for the looks). I'd imagine with a fixed leading edge angled downward it'd work the same way, except more drag as they'd never retract. Link to comment Share on other sites More sharing options...
Azimech Posted August 11, 2015 Share Posted August 11, 2015 I didn't forget them ... just not possible with the stock parts. Besides, that 109 you see there already has 723 parts. Link to comment Share on other sites More sharing options...
tetryds Posted August 11, 2015 Author Share Posted August 11, 2015 Ops, sorry, there is a lot of stuff that I had to do here because of my trip and I was not able to record for today.My bad for hyping you, Azimech I will start posting battles again on Monday. Link to comment Share on other sites More sharing options...
nigelxw Posted August 12, 2015 Share Posted August 12, 2015 (edited) I've made a couple designs I'd like to show off.Javascript is disabled. View full albumHere's the XFB-327 https://www.dropbox.com/s/3mk8c7xmmk6meva/XFB-327.craft?dl=1The El Autobus https://www.dropbox.com/s/kxpgmikd2qhgf9d/El%20Autobus.craft?dl=1And The Höltzenheimer 130 https://www.dropbox.com/s/o6mch1yb41nfef5/H%C3%B6ltzenheimer%20130.craft?dl=1With the last one, all of the aerodynamic parts would stop interacting with the air whenever I put wheels on it. Anyone know why that might be? Edited August 12, 2015 by nigelxw Link to comment Share on other sites More sharing options...
TUKE Posted August 12, 2015 Share Posted August 12, 2015 I've made a couple designs I'd like to show off.http://imgur.com/a/RKrh2Here's the XFB-327 https://www.dropbox.com/s/3mk8c7xmmk6meva/XFB-327.craft?dl=1The El Autobus https://www.dropbox.com/s/kxpgmikd2qhgf9d/El%20Autobus.craft?dl=1And The Höltzenheimer 130 https://www.dropbox.com/s/o6mch1yb41nfef5/H%C3%B6ltzenheimer%20130.craft?dl=1With the last one, all of the aerodynamic parts would stop interacting with the air whenever I put wheels on it. Anyone know why that might be?Are you showing us these because they are entries, or you just felt here might be a good place to show them?- - - Updated - - -Are you showing us these because they are entries, or you just felt here might be a good place to show them?Whoops ignore me, you have entered stuff. lol Link to comment Share on other sites More sharing options...
nigelxw Posted August 12, 2015 Share Posted August 12, 2015 Whoops ignore me, you have entered stuff. lol And besides, none of them qualify! I just thought the people here would find them interesting. Link to comment Share on other sites More sharing options...
Azimech Posted August 12, 2015 Share Posted August 12, 2015 Ops, sorry, there is a lot of stuff that I had to do here because of my trip and I was not able to record for today.My bad for hyping you, Azimech I will start posting battles again on Monday.I'll survive, somehow ;-) Link to comment Share on other sites More sharing options...
tetryds Posted August 12, 2015 Author Share Posted August 12, 2015 (edited) Both FAR and BDArmory are being updated and my mod will come soon, so I think its a good idea to close the current round of submissions and run all of the battles then we can update.This way I can organize them into a normal tournament table which will not affect the battles that already rolled, they will just be added to the table.Planes that didnt fight would not be able to update anymore.What do you guys think?This way you can all go experiment with the latest BDArmory and FAR when it updates and I can tweak the weapons on my pack without being stuck on the current specs, and even add more! Edited August 12, 2015 by tetryds Link to comment Share on other sites More sharing options...
Darren9 Posted August 12, 2015 Share Posted August 12, 2015 I haven't tested the new one yet, reports are the fixed guns became much less effective. Baha posted a bit in the BD thread saying in the old system once you got the fixed gun within a "few" degrees it became an aim-able turret and precisely targeted the enemy, I think that was helping us out quite a bit. Link to comment Share on other sites More sharing options...
qromodynmc Posted August 12, 2015 Share Posted August 12, 2015 I made some experiments over two engine, sadly even two engine didnt make enough power as much as d25 radial.(still I believe that someone can make super light plane with this engine, and it could be super agile.) Link to comment Share on other sites More sharing options...
TUKE Posted August 12, 2015 Share Posted August 12, 2015 I'm almost done making my Vickers S cannon for the new update of BDA, if the AI could aim anything using it would be a tanker. 40mm anti-tank cannons FTW!!! P.S ATM BDA AI aims fixed guns at a point 2m above a target plane.- - - Updated - - -http://imgur.com/a/Z0Xse#TJ5Um3JHere are the images of my CR.42 submissionAlso off subject: the guns in your mod no longer work with ksp (meaning they have no option to be enabled and/or shoot)That's the BDA update, Baha re-wrote how turrets work which breaks any expansion mods. Link to comment Share on other sites More sharing options...
TUKE Posted August 14, 2015 Share Posted August 14, 2015 I use stock parts instead of Pwings/Parts, i should feel lonely. Link to comment Share on other sites More sharing options...
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