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WW2 BAD-T - World War 2 BDArmory AI Dogfight Tournament [FINISHED]


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Made a small mistake with my own fighter, had a dual weapon manager (how the hell did that slip through?)

Anyway, here's a pic of mine. As conservative as possible, I've tried to follow WW2 design philosophy closely. More details after it's flight.

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Edited by Azimech
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I didn't actually enter the Blue Schmoo, It was just a test version. My bi-plane is the Green_Machine, currently MK3 with the orange bit on the front. I checked the thickness's as well, everything was already as thin as it can go :sticktongue:

uYHfvBg.png

http://www./Green_Machine_3.craft I hope none of you people making the secret entries are downloading these to test against, that just wouldn't be fair.

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everything was already as thin as it can go :sticktongue:

Which is bad, if that continues I will have to enforce a min thickness.

Well, if you don't want people testing against your craft you can send it in private it's not like you can't share pics anyway :P

There was going to be no battle today, but I guess that I have some time, let's see.

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^ I understand if you think it doesn't look good, it's just that it doesn't effect lift or mass/strength, making it thicker than minimum just offers up a larger target from certain aspects and no gain. I've no objection to a minimum but I'd like to use the thinnest I'm allowed to.

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There's another issue as well, my next trick would be the "magic wing", the wing that bullets pass through. FAR sees the leading/trailing edge in B9-PWing and uses it in it's area/lift calculations but they have no collider and bullets don't interact. You can have up to a 2m wide wing (1m leading/trailing edge) on a 0.125m spline, only the spline can be hit. You should probably ban or severely restrict those as well. I didn't use it on the Green_Machine, the narrow edges are for colour.

3v9svQF.png

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@Darren9: never underestimate how FAR I can go for this challenge ;)

But I mostly want things not looking absurd, really.

Good one Azimech, your turn today, against... let's see...

I must admit I am a bit excited :-)

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How thin were WWI biplane wings anyway? Most pictures I've seen have them as basically a few centimeters. The few prototypes I have are 0.04 as well. But I also have some fixed (no movement at all) control surfaces on the front of the wing that are angled downward, creating a nice realistic cambered WWI biplane wing. 0.08 would just make it look like something from WWII.

It sucks that they don't have collision though. As restricting that would only make the designs less realistic in terms of aerodynamics. =/

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There's another issue as well, my next trick would be the "magic wing", the wing that bullets pass through. FAR sees the leading/trailing edge in B9-PWing and uses it in it's area/lift calculations but they have no collider and bullets don't interact. You can have up to a 2m wide wing (1m leading/trailing edge) on a 0.125m spline, only the spline can be hit. You should probably ban or severely restrict those as well. I didn't use it on the Green_Machine, the narrow edges are for colour.

http://i.imgur.com/3v9svQF.png

I agree, this doesn't help.

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How thin were WWI biplane wings anyway? Most pictures I've seen have them as basically a few centimeters. The few prototypes I have are 0.04 as well. But I also have some fixed (no movement at all) control surfaces on the front of the wing that are angled downward, creating a nice realistic cambered WWI biplane wing. 0.08 would just make it look like something from WWII.

It sucks that they don't have collision though. As restricting that would only make the designs less realistic in terms of aerodynamics. =/

Since we don't have fluid dynamics yet, making a wing that has the shape of a real one only hinders performance, especially with WW1 shapes. Instead, it's even more logical to make it inverted, like a spoon in your hand. Look at my Bf 109 which has a complex wing design because at that time I was tinkering with stock landing gears. Stock 0.90 aero, but until FAR recognizes complex wings fully, don't bother with them.

jlV3tW3.png

Lbtbuzr.png

As you can see the leading edge has a 30 deg. tilt upwards. You never see this in normal wing design.

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Do leading edge control surfaces angled downward really hinder aerodynamic performance in FAR though? I mean, movable slats sure as hell work in FAR (and you forgot them on your 109! Those are like... the entire reason the 109 was capable of turning well at low speed. I know they don't work in stock, but you should put them in for the looks). I'd imagine with a fixed leading edge angled downward it'd work the same way, except more drag as they'd never retract.

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I've made a couple designs I'd like to show off.

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Here's the XFB-327 https://www.dropbox.com/s/3mk8c7xmmk6meva/XFB-327.craft?dl=1

The El Autobus https://www.dropbox.com/s/kxpgmikd2qhgf9d/El%20Autobus.craft?dl=1

And The Höltzenheimer 130 https://www.dropbox.com/s/o6mch1yb41nfef5/H%C3%B6ltzenheimer%20130.craft?dl=1

With the last one, all of the aerodynamic parts would stop interacting with the air whenever I put wheels on it. Anyone know why that might be?

Edited by nigelxw
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I've made a couple designs I'd like to show off.

http://imgur.com/a/RKrh2

Here's the XFB-327 https://www.dropbox.com/s/3mk8c7xmmk6meva/XFB-327.craft?dl=1

The El Autobus https://www.dropbox.com/s/kxpgmikd2qhgf9d/El%20Autobus.craft?dl=1

And The Höltzenheimer 130 https://www.dropbox.com/s/o6mch1yb41nfef5/H%C3%B6ltzenheimer%20130.craft?dl=1

With the last one, all of the aerodynamic parts would stop interacting with the air whenever I put wheels on it. Anyone know why that might be?

Are you showing us these because they are entries, or you just felt here might be a good place to show them?

- - - Updated - - -

Are you showing us these because they are entries, or you just felt here might be a good place to show them?

Whoops ignore me, you have entered stuff. lol :confused:

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Ops, sorry, there is a lot of stuff that I had to do here because of my trip and I was not able to record for today.

My bad for hyping you, Azimech :P

I will start posting battles again on Monday.

I'll survive, somehow ;-)

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Both FAR and BDArmory are being updated and my mod will come soon, so I think its a good idea to close the current round of submissions and run all of the battles then we can update.

This way I can organize them into a normal tournament table which will not affect the battles that already rolled, they will just be added to the table.

Planes that didnt fight would not be able to update anymore.

What do you guys think?

This way you can all go experiment with the latest BDArmory and FAR when it updates and I can tweak the weapons on my pack without being stuck on the current specs, and even add more!

Edited by tetryds
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I haven't tested the new one yet, reports are the fixed guns became much less effective. Baha posted a bit in the BD thread saying in the old system once you got the fixed gun within a "few" degrees it became an aim-able turret and precisely targeted the enemy, I think that was helping us out quite a bit.

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I made some experiments over two engine, sadly even two engine didnt make enough power as much as d25 radial.

(still I believe that someone can make super light plane with this engine, and it could be super agile.)

6km7D9.jpg

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I'm almost done making my Vickers S cannon for the new update of BDA, if the AI could aim anything using it would be a tanker. 40mm anti-tank cannons FTW!!! :cool:

P.S ATM BDA AI aims fixed guns at a point 2m above a target plane.

- - - Updated - - -

http://imgur.com/a/Z0Xse#TJ5Um3J

Here are the images of my CR.42 submission

Also off subject: the guns in your mod no longer work with ksp (meaning they have no option to be enabled and/or shoot)

That's the BDA update, Baha re-wrote how turrets work which breaks any expansion mods.

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