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Kerbal Textures & Stuff Glitched


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Hi Cryova, for some reason the Intel driver doesn't handle KSP's anti-aliasing yet, and you get the result you see in your pic, please try disabling anti-aliasing in the KSP settings, it's on by default.

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  • 2 months later...

Hi Philipp2499, your issue looks a bit different, I can see the ground is trying to render but it's failing, you can actually see the shape of the mountains in the second pic.

Please upload your Player.log (it's in ~/.config/unity3d/Squad/Kerbal\ Space\ Program/) to dropbox or a similar site and post the link here so I can see.

You may have to disable the SM3 shaders in the settings screen, graphics tab.

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If KSP started there will be a log as it writes it anew each time, .config is a hidden folder in your /home/yourusernamehere/ folder, there is also the KSP.log in the KSP folder which will do but isn't as detailed, it will at least show what graphics hardware KSP was able to detect.

If you're also seeing this effect with SM3 off that is a bit of a worry, as it should work on shader model 2, although it will not look pretty.

Please also describe your graphics hardware and driver, if you install System profiler (hardinfo in the software center) you can use it to make a system report and save it as a text file, that would be very helpful.

Edited by sal_vager
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