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Help: Parachutes burning up


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I haven't played in a little over a month and am wondering if I missed some kind of update (or just forgot how to play). It seems no matter what angle I do my Mk16-XL parachutes keep burning up upon reentry to Kerbal. I just did a mission with just the 3 seat command capsule and the parachute on top and it burned up again. How are you supposed to re-enter Kerbin's atmosphere and not lose parachutes?

**let me be more specific: the parachute is not 'burning up'. I get no heat meter or whatever upon reentry and it doesn't explode. Everything looks fine until I try to deploy it and then it tells me that the chute was damaged due to heat and aero forces.**

Edited by SickSix
details added.
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Don't deploy till your speed is below 250 m/s.

If you right click on the parachute you can see if it is safe to deploy or not.

This mod should be stock, but it isn't.

If you aren't getting below 250 m/s in time, try coming in more shallow (Pe at around 40k should come in just fine). Suborbital trips are now very difficult, orbital is actually easier.

Edited by Alshain
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Don't deploy till your speed is below 250 m/s.

If you right click on the parachute you can see if it is safe to deploy or not.

This mod should be stock, but it isn't.

If you aren't getting below 250 m/s in time, try coming in more shallow (Pe at around 40k should come in just fine). Suborbital trips are now very difficult, orbital is actually easier.

Thank you very much!

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Thank you very much!

One other note, Drogue chutes matter now. They can be deployed at 290 m/s to get you slowed down enough for the mains. You can also use the new A.I.R.B.R.A.K.E. part, or the good old fashioned method of just saving some fuel and using the engines.

You could also use strategically placed sepatrons to shave off some speed, or if you like to use the Launch Escape System, don't jettison it. Keep it around to slow you down.

The point is, you have options.

Edited by Alshain
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I opened drogue chutes at nearly 700m/s. 600m/s is safe for Kerbin

Note : for Duna, regular chutes are safe ate nearly 800m/s

Oh really? I haven't actually tried them, I was just going off the listing in the patch notes.

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You only use very few drogue chutes. Their job is to slow faster so the real chute can trigger safely

I land a 300 vehicle with only 2 drogue chutes + 24 chutes and a powered landing for 20m/s

what I use

Drogue chutes

- Min pressure = 0.4

- Deploy alt = max

Regular chutes

- Min pressure = 0.4

- Deploy alt = 1000m (or lower depending on your payload's weight)

(beware of mountains with this configuration, chutes won't open before 5000m ASL.

For Duna : use only regular chutes, open them at 700m/s and deploy them high.

For Eve : use airbrakes high and regular chutes you'll open very low and slow (100m/s ?)

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You only use very few drogue chutes. Their job is to slow faster so the real chute can trigger safely

I land a 300 vehicle with only 2 drogue chutes + 24 chutes and a powered landing for 20m/s

what I use

Drogue chutes

- Min pressure = 0.4

- Deploy alt = max

Regular chutes

- Min pressure = 0.4

- Deploy alt = 1000m (or lower depending on your payload's weight)

(beware of mountains with this configuration, chutes won't open before 5000m ASL.

For Duna : use only regular chutes, open them at 700m/s and deploy them high.

For Eve : use airbrakes high and regular chutes you'll open very low and slow (100m/s ?)

With both chutes set to .4, they will partly open at the same time defeating the usefulness of the drouges. We need a air speed setting option for first stage deploy for auto deploying on un-focused parts.

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