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Lowest Kerbin Orbit?


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I\'m not sure if this is still true, but the last time I experimented with low altitudes, unfocused craft 'on rails' were not affected by drag. They plan to fix this, but I think it\'s still on the to-do list. Anything on rails below about 23 km gets suddenly vaporized. So theoretically, you should be able to orbit at 25 km, as long as you\'re not flying it.

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If you want to squeeze every last meter out, 69,078 m. Precision errors may push you into the atmosphere, so 70 km is safer in some cases.

I believe that despite that being the time warp 'limit', in the games code it\'s actually 70 KM.

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I believe that despite that being the time warp 'limit', in the games code it\'s actually 70 KM.

Please explain. I can understand the 69,078 m limit being the game setting the atmosphere to zero once density/pressure is at 1e-6 sea level, but what about 70 km exactly?
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He means that he thinks although the game\'s warp code registers you as being 'out of atmosphere' at 69,078m, the atmosphere actually ends at 70km.

Even if it does, once you\'re on rails it doesn\'t actually matter, since the game ignores atmosphere when you\'re on rails.

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I\'m not sure if this is still true, but the last time I experimented with low altitudes, unfocused craft 'on rails' were not affected by drag. They plan to fix this, but I think it\'s still on the to-do list. Anything on rails below about 23 km gets suddenly vaporized. So theoretically, you should be able to orbit at 25 km, as long as you\'re not flying it.

How do you go on rails at 25km? You can\'t switch ships in the atmosphere

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I\'m not sure if this is still true, but the last time I experimented with low altitudes, unfocused craft 'on rails' were not affected by drag. They plan to fix this, but I think it\'s still on the to-do list. Anything on rails below about 23 km gets suddenly vaporized. So theoretically, you should be able to orbit at 25 km, as long as you\'re not flying it.

I think there is an minimum altitude limit where if it gets below a certain height on rails, it will just get removed. That might be just for unmanned floaties, though.

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How do you go on rails at 25km? You can\'t switch ships in the atmosphere

You can have a 25km periapsis and switch ships while the craft is above the atmosphere. Then you can watch it go down from another ship.

When the object is on rails with a periapsis above 25km, it does not aerobrake, so it can stay there forever. It the periapsis is below 25km, it disappears as soon as it hits 25km.

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It is difficult because it\'s practically impossible...

If Kerbin had no atmosphere, you could orbit as low as a foot off of sea level, but that would only be if there was no terrain.

The atmosphere drags on the ship, causing its orbit to decay.

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