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Around Kerbin in 3 horus


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welp i built a craft that is Almost orbit stable and has a top speed of 2202.1 and had a max alt of 49382 there was a total of 4 prats overheating but they were not major parts of the craft here are some pics of my craft i call it the mach 3 prototype.

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beginning top speed and alt run

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Coming out of the atmos as hot as molten metal

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2 Front rcs port about to go critical...

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6 overheat bars concerns me but i still keep the throttle wide open.. TOP SPEED Achieved!!!

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The front 2 rcs ports witch i knew blew up just had to confirm

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With how fast i was going at the time i achieved a temporary sub orbit

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Top Alt achieved

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Returning into the atmos with intakes and engine shut off you can see what parts are overheating

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What a beautiful sunrise along with my raging inferno returning to ksp

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Commencing final approach to ksp

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Landed the mach 3 prototype at ksp with the overheating parts still glowing red hot.

i used an advanced turbojet engine witch was a gas guzzler on the lowest altitude. but the rest of the plane was stock the 4 overheating lines in the center of the craft was the power core keeping the planes power in check i was concerned with but surprisingly it managed to withstand the brutal temps it endured and i managed to land the plane with 62 pounds of fuel left :D. im happy with the design that i made in 15 mins.

Post what you think and how you would have made this plane better or post a plane of your own thank you for your time reading this hope you enjoy :D

Lego8_bit

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What exactly were your design requirements going in?

well i really really wanted to travel around the planet so the main requirements that i set was FUEL... and lots of it while keeping it stupid simple, then i shifted my focus to aerodynamics and weight then the thrust. the turbojet was the only part that was a mod which propelled my plane like it was back in .90 and below.

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Ok, so ultra high altitude hypersonic flight.

Well, it could use to be cleaned up aerodynamically

id agree with you there need to reconfigure the gas lines and struts Parachutes were there for a fail safe for a worst case scenario.

- - - Updated - - -

Actually that's a full blown orbit just not a stable one. Good job!

thanks man :D

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the reason why i put 2 cockpits on that plane is so i could carry more than 2 people if they need to be assigned elsewereits basicly a light hypersonic kerbal trasporter

Why not a Mk2 passenger compartment?

- - - Updated - - -

Also, are you running FAR?

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Why not a Mk2 passenger compartment?

- - - Updated - - -

Also, are you running FAR?

well lets just say i did not look hard enough and no i do not have far installed its just the stock ksp atmos when you go into those speeds

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Nice work! I was going to suggest radiators but then I saw in the last pic that you already have some installed.

I know the engine you're using - it's from the OPT parts pack - which I also have installed. And OPT engines almost feel like cheating sometimes. Hehe... Needless to say - putting that particular engine on as light an airframe as you've got is like putting a racing tuned V8 block engine into a Mini-Cooper. :D

I do notice a possible design tweak that MIGHT help with the heat a bit. You've got standard fuel tanks right behind the ram-scoops on the wings. Though you'd lose some fuel storage, might I suggest replacing those with the standard size engine precoolers? They still carry 40 units of fuel, so you're not giving up ALL the fuel you've got stored there. And it might help distribute the heat load some more.

Also - consider adding a reversed nose cone or trailing fuselage segment to the end of those ramscoop pods (clipped through the wings) and a pair of small vertical stabilizers. It'll give you greater control authority and stabilization as well as allowing an extra place for heat to distribute to. A pair of small radiators attached to the pre-coolers behind the ramscoops (the size just smaller than the ones you have on the main body) couldn't hurt either.

And lastly, since your forward RCS blocks were the first thing to go, maybe placing one of those small radiator panels as close to the nose as you can get it might also help?

Hope these ideas help!

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OK, without FAR you have a little more leeway with aerodynamics, but there's a lot you can gain by keeping the design clean and linear

indeed i am currently working on the mk2 version of it making it look alot cleane tring to reconfigure the strusts to go into the wings as well with the fuel lines and im going to be removing most of the parachutes since i know how to fly

- - - Updated - - -

Nice work! I was going to suggest radiators but then I saw in the last pic that you already have some installed.

I know the engine you're using - it's from the OPT parts pack - which I also have installed. And OPT engines almost feel like cheating sometimes. Hehe... Needless to say - putting that particular engine on as light an airframe as you've got is like putting a racing tuned V8 block engine into a Mini-Cooper. :D

I do notice a possible design tweak that MIGHT help with the heat a bit. You've got standard fuel tanks right behind the ram-scoops on the wings. Though you'd lose some fuel storage, might I suggest replacing those with the standard size engine precoolers? They still carry 40 units of fuel, so you're not giving up ALL the fuel you've got stored there. And it might help distribute the heat load some more.

Also - consider adding a reversed nose cone or trailing fuselage segment to the end of those ramscoop pods (clipped through the wings) and a pair of small vertical stabilizers. It'll give you greater control authority and stabilization as well as allowing an extra place for heat to distribute to. A pair of small radiators attached to the pre-coolers behind the ramscoops (the size just smaller than the ones you have on the main body) couldn't hurt either.

And lastly, since your forward RCS blocks were the first thing to go, maybe placing one of those small radiator panels as close to the nose as you can get it might also help?

Hope these ideas help!

this will help indeed as i stated below i am working on the mk2 verion of it :D

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So, I built this in FAR, but it's all stock except for the OPT engine.

It's basically a hypersonic business jet.

To run it without FAR, you'll have to reconfigure the control surfaces.

I set the inner evelons to pitch, the outer to roll, and the rudder to yaw.

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So, I built this in FAR, but it's all stock except for the OPT engine.

It's basically a hypersonic business jet.

To run it without FAR, you'll have to reconfigure the control surfaces.

I set the inner evelons to pitch, the outer to roll, and the rudder to yaw.

ohh cool dude

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ohh cool dude

I have a plan to turn it into an SSTO, with two NERVs, a docking port, a couple tanks of monoprop in the cargo bay, and some RCS thrusters.

--------------------

So I did exactly that.

Final push to 100km apoapsis is done with the NERVs after the turbo-ram flames out, once in orbit pump all the wing fuel into the fuselage tanks, you should have well over 3k dv left over.

Oh, and the cargo bay is full of science as well

Craft file is here

Edited by Nothalogh
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dude thats cool :D

I've got some further plans to fine tune it.

I want to lose some passenger capacity to carry a small monoprop lander or two, and also fine tune the aerodynamics of it with some old school Convair style area ruling.

Edited by Nothalogh
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