purple100 Posted June 1, 2012 Share Posted June 1, 2012 What hath science wrought? Link to comment Share on other sites More sharing options...
cardgame Posted June 1, 2012 Share Posted June 1, 2012 Damn that\'s sexy. Link to comment Share on other sites More sharing options...
NovaSilisko Posted June 1, 2012 Share Posted June 1, 2012 Thank you! I tried to make my first real contribution to KSP something that would be noticeable. Smoke effects and new explosions are upcoming, too. Link to comment Share on other sites More sharing options...
Thobewill10 Posted June 1, 2012 Share Posted June 1, 2012 Thank you! I tried to make my first real contribution to KSP something that would be noticeable. Smoke effects and new explosions are upcoming, too.Awesome work, Nova Link to comment Share on other sites More sharing options...
silent_prtoagonist Posted June 1, 2012 Share Posted June 1, 2012 Making \'splosions more \'splody...there is no nobler quest for a Kerbal developer Link to comment Share on other sites More sharing options...
Epsilon Posted June 1, 2012 Share Posted June 1, 2012 Woah that\'s fantastic.Quite brilliant of you Nova. Thank you for that!There should be lots of ice falling off the rocket during launch too . Seems like Kerbal quality material. Link to comment Share on other sites More sharing options...
seanecw123 Posted June 1, 2012 Share Posted June 1, 2012 Thank you! I tried to make my first real contribution to KSP something that would be noticeable. Smoke effects and new explosions are upcoming, too.Thanks Nova!!! I don\'t know if this is the right place for this, but; 1. Are you going to update your mod still?And last question; Are any of your parts you\'ve made going to be implemented into the game? Link to comment Share on other sites More sharing options...
Baleur Posted June 1, 2012 Share Posted June 1, 2012 New smoke effects!??! I drool at the idea.I wonder if some day we\'ll get actual smoke 'fluid' physics, like seen in some experimental (broken) stuff like in Hellgate London etc. Link to comment Share on other sites More sharing options...
leopardenthusiast Posted June 1, 2012 Share Posted June 1, 2012 For me, it\'s the little things, like how engines glow orange after being on for a while.Sure, the smoke is nice, but those small details just seem more impressive for some reason. Link to comment Share on other sites More sharing options...
707-Engineering Posted June 1, 2012 Share Posted June 1, 2012 Its beautiful, keep at it nova !! Link to comment Share on other sites More sharing options...
qwertyx2y Posted June 1, 2012 Share Posted June 1, 2012 if the explosions are getting updated can you make them like when planes crash for the space planes? example: Flame and pieces of debris is thrown forward and fuel tanks burning. Link to comment Share on other sites More sharing options...
Ascensiam Posted June 1, 2012 Share Posted June 1, 2012 I expected none less from Nova, this is exactly the sort of small detail that really manages to make a difference. Older games were/are good because there was time for all the little things too. Link to comment Share on other sites More sharing options...
Nibb31 Posted June 1, 2012 Share Posted June 1, 2012 At sea level, the new effects are amazing! However, in space, the bubbly flames and smoke are not what you would expect coming out of an upper stage rocket. In a vacuum, you should get a clean expanded plume, like in the following video:http://youtu.be/bwCQ4HVPm_0 Link to comment Share on other sites More sharing options...
Foamy Posted June 1, 2012 Share Posted June 1, 2012 I don\'t think the game has support for effects that change with altitude yet, i may be wrong though. either way these new ones are a big improvement. Link to comment Share on other sites More sharing options...
Nibb31 Posted June 1, 2012 Share Posted June 1, 2012 No but it might be possible to have a 'plume expansion' parameter in the cfg of the engines so that upper stage engines don\'t display the same effect as lea level engines. Link to comment Share on other sites More sharing options...
NovaSilisko Posted June 1, 2012 Share Posted June 1, 2012 All you can really do at the moment is make the effect fade out with a change in atmosphere density. Maybe in the future it can be changed, but right now the exhaust plume serves as a handy, easily visible indicator of throttle. Link to comment Share on other sites More sharing options...
TheProdigy Posted June 1, 2012 Share Posted June 1, 2012 Hope with the new smoke effects, perhaps the smoke will take much longer to dispate? Because i hate zooming out seeing the my smoke trail is dispearing on me 3-4 seconds behind me :\'( Link to comment Share on other sites More sharing options...
Steve5451 Posted June 1, 2012 Share Posted June 1, 2012 While playing your smoke trail will disappear when you are very high in the atmosphere. Maybe the smoke will disappear, followed by the fire effects to only display the 'realistic' ones in space. Link to comment Share on other sites More sharing options...
TheProdigy Posted June 1, 2012 Share Posted June 1, 2012 While playing your smoke trail will disappear when you are very high in the atmosphere.Of course it would...im talking about at launch...the smoke dispates very quickly. Link to comment Share on other sites More sharing options...
Commander Zoom Posted June 2, 2012 Share Posted June 2, 2012 The new effects are awesome. Looking forward to more amazing 'content' Link to comment Share on other sites More sharing options...
Guest Posted June 2, 2012 Share Posted June 2, 2012 The first time i saw it i nearly cry\'d. So beautiful. Link to comment Share on other sites More sharing options...
madmat Posted June 2, 2012 Share Posted June 2, 2012 Those new affects look great. I guess i\'ll need to update my Avatar, i\'m pretty sure i can manage some more catastrophic explosions. Link to comment Share on other sites More sharing options...
AD-Edge Posted June 2, 2012 Share Posted June 2, 2012 Smoke effects and new explosions are upcoming, too.Awesome, and please tell me that these new particle effects are more optimized than the originals!? Link to comment Share on other sites More sharing options...
NovaSilisko Posted June 2, 2012 Share Posted June 2, 2012 Awesome, and please tell me that these new particle effects are more optimized than the originals!?Well, the issue with the explosions was the sheer number of objects it created - you can simulate lots and lots of particles with almost no performance overhead, but creating objects requires a lot more effort on the engine\'s part - and you need one object for every separate child effect in the explosions (fireballs, sparks, smoke, etc) Link to comment Share on other sites More sharing options...
Thobewill10 Posted June 2, 2012 Share Posted June 2, 2012 So does this mean that, in some way, catastrophic destruction will only create one explosion object, possibly size-dependent on the number of parts? Link to comment Share on other sites More sharing options...
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