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Relentless E.3 Heavy Tank


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Presenting my new and improved Relentless-Class heavy tank!

By Jon144's Tank Factory

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It's an overall improvement over the old and currently outdated E.1 model. The E.3 model now comes with a redesigned turret that is armed with 6 high velocity anti-tank shells instead of the previous 5.

Tutorial and Directions are included in the video.

Download The Craft File Here: https://www.dropbox.com/s/tem2bkc05sidc28/JTF%20-%20Relentless%20%28E_3%29.craft?dl=0

Edited by Jon144
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I really like this build. I just finished building a Maus. Full 360 turret, but it doesn't have the turret as the projectile. Sure its fun to do it but then it leaves the tank with one capability.... RAM! Have you attempted a seperate Gun Mantlet. I did it to the Maus and it worked out perfectly, and yes its stock but love the video :) Now can it survive an artillery shot :D

Oh snap I forgot the secondary gun on the Maus back to the garage :)

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Of course I have tried a gun mantle setup too. But the problem is that leaves it with even larger vulnerabilities in combat. And the required space lowers the amount of shots it can take with it.

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Stick an Abram turret on one of my light tanks (That would look ridiculous) . Im pretty sure once the tank face hugs heavy tanks on the sides or rear, they wont have the gun depression to win, but the hardest part is.... getting their first :) But if I'd put money on a tank to win..... I wanna say the MLRS but for aesthetics E-3 cant be beat.

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Stick an Abram turret on one of my light tanks (That would look ridiculous) . Im pretty sure once the tank face hugs heavy tanks on the sides or rear, they wont have the gun depression to win, but the hardest part is.... getting their first :) But if I'd put money on a tank to win..... I wanna say the MLRS but for aesthetics E-3 cant be beat.

Ohhh now it's on. Had some time today before having to pack my bags for my trip. The E.3's turret is lighter weight so in a traditional KSP battle it gets to shoot first.

The Relentless has 6 high penetration I-beam rockets that can punch through anything if aimed right. It doesn't have much gun depression because it needs to stay balanced when it fires the rockets. If it were free to go up and down it would take insane levels of SAS to keep it on target. The E.3 also has the advantage of having it's turret bearing protected by armor and is very sturdy.

The MLRS turret bearing is wide open to shoot and be 1 shot. Effectively rendering the tank ineffective. On top of that it's small I-beam missiles don't pack as much of a punch and need to be fired at the turret of the relentless or it won't do any major damage.

If we are going to do a battle I think it is best for an outside party to conduct it.

I think this is a good rundown of the pros and cons of each tank I have discovered.

MLRS

Pros

1. Absolutely huge chassis. (Shots need to be aimed or they won't hit something important)

2. Gun Depression (Can go nearly full up and down. Letting it shoot anything it wants really)

3. High Ammo Count

4. Decent armor

Cons

1. No probe cores

2. Turret bearing wide open to shoot

3. Turret is relatively unprotected and it's SAS units are easily destroyed.

4. I-beam rockets can go straight through the tank's center.

5. Suspension and turret kind of glitchy on the move.

6. Less damaging weapons

Relentless E.3

Pros.

1. 6 High Velocity Anti-Tank rockets

2. Minimally depressing turret makes aiming easier

3. "Machine gun" that rotates on it's own bearing can provide defense if the turret is jammed.

4. Excellent frontal armor

5. Strong suspension

6. Turret bearing is protected

7. Compact design. Turret only uses small probe cores and small SAS units.

Cons

1. Turret traversing can be jammed by stuck projectiles

2. Minimal gun depression limits targeting

3. Minor weaknesses in certain parts of armor

3. Lower armored turret and rockets

Edited by Jon144
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When I used my BDAZ1 (MLRS chassis with Abrams turret) on your E1's with Abrams turret the result was rather interesting.

Let's say I used two E1's and not more because of the frame rate. Within a few shots the E1's were immobile, a few shots more and they couldn't aim anymore. After the battle the BDAZ1 drove away.

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I really like the design of your tanks, but those girders are a big no no if it comes to survivability of crew and the ability to retreat.

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Only if you use mods. Those girders are to stop stock projectiles. Something you keep failing to understand.

I build all of my designs 100% stock because I don't like BD armory and so anyone who owns KSP can use them.

The girders are used as crumple zones to slow down incoming I-beams or deflect them entirely. This same system lets BD armory fire clear through and destroy the armor. Since I designed it for stock what stops I-beams lets BD armory shells straight through.

The armor design had only been tested to withstand stock weaponry only. I don't design anything to be used with mods. Ever since being inspired by Macey Dean's 100% stock war videos.

Edited by Jon144
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All of this discussion makes me want to make a custom tank. :)

A boat load of spaced armor front and sides and bingo.

Thats basically a T95 tank destroyer in a nutshell but with a turret modification, actually firing stuff etc.

This inspiration sheds new light :)

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Actually if it's about weaponry I don't care for stock, because stock lacks in a thousand ways and I'm constantly feeling limited in my engineering capabilities.

So what you're saying is your platform is made to withstand kinetic energy while mine is to withstand heat.

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Yes. I hate mods. They limit creativity. What I generally try to go on to prove with my designs is that absolutely anything is possible if you put time into it in stock KSP. I feel that mods like BDarmory actually take away engineering capabilities. It just has a bunch of generic weapons and that is all that is ever used. In stock you need to build up every component by hand and will be different every time.

Edited by Jon144
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What I want is stock tweakscale or at least miniaturization and huge sized parts, otherwise building some things (like my revolver missile launcher) just become too big, and the idea of having a kerbal in a 50m long tank is ludicrous. I can build almost anything, like an automatic reloader and I already have designed a machine gun, in my head. But no-one wants a 5000 part 100m long tank, something 32 bit KSP cannot handle anyway.

Therefore: mods.

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  • 2 weeks later...
Well I guess that's your opinion. But I will never release a craft to the forum that has mods. Then everyone can use it and I just have to be even more creative in my design.

Hey welcome back :)

I may have found a real tank that might be able to penetrate the spam of frontal armor on yours :D

T34 Calliope.

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