Jump to content

Smart Flaps


VR_Dev

Recommended Posts

I have several suggestions to make flaps smarter. Some of these things I'll look into doing myself, but these seem like simple things that could be added to stock.

Toggable Flap Limit & Speed

The ModuleControlSurface Module has both Range and Speed in it. Is that something that could be made tweakable? I have been duplicating the part and changing the values to make bay doors. In addition it would be fun to help tune aircraft even more when used as traditional flaps. Setting the speed and limits of the flaps would allow incredibly precise tuning of aircraft.

I'm not any good at writing plugins, but this doesn't seem like it would be very difficult to do.

Action Key Controls

My craft perform wildly different at sea level than they do at altitude. At sea level they can perform turns that would turn kerbals into a puddle, but have the perfect level of G force at 5,000m+. Thus I often turn the flap's pitch off at low altitue/high speed, and reactivate it at higher altitude/lower speeds. Right now the only way to do this is to turn the UI on and do it manually.

When I film however, I try to avoid turning the UI on. Making this impossible.

G Force Limits

This one is the farthest stretch. Going along with the problem stated above, my craft perform way too well at lower altituedes, but perfectly up around 5000m. Would there be a way to limit the amount of G's the flaps allow the craft to turn? So they aren't able to sustain 15+g circles at lower altitudes.

Edited by clown_baby
Link to comment
Share on other sites

This is something I really liked about FAR, but I'd love it in stock as well. :) Also, something like multiple flap levels, so you can have separate flap settings for landing, takeoff and combat.

Awesome idea. I've thought of that too. At least action key commands for flaps. I've rewritten the OG post with a couple more ideas.

And I've never really used FAR, tell me about the FAR flaps. Do they do some of these things? Could I use a plugin from that on stock flaps?

Link to comment
Share on other sites

Awesome idea. I've thought of that too. At least action key commands for flaps. I've rewritten the OG post with a couple more ideas.

And I've never really used FAR, tell me about the FAR flaps. Do they do some of these things? Could I use a plugin from that on stock flaps?

With both stock and FAR you can assign flaps to action group, however, with FAR you can change the limits of the flaps, even invert them IIRC.

Link to comment
Share on other sites

With both stock and FAR you can assign flaps to action group, however, with FAR you can change the limits of the flaps, even invert them IIRC.

You can extend them with action groups, but I wanna toggle pitch/roll/yaw on and off.

Link to comment
Share on other sites

Have you seen http://forum.kerbalspaceprogram.com/threads/128948. It allows you to set action groups to things that aren't normally action group-able. Pitch/Yaw/roll are included.
Sounds like something to bother bac9 about for his Procedural Wings mod :)

Yes, more control over flap behavior would be nice...but...there are a few things I hope Squad works on first.

Thanks. One more request. I want the opposite of this. If things surface attached to flaps would also move, you would essentially have stock robotics. Isn't is as easy as giving the part a convex mesh?

Can we still not open .mu files in Unity? Else I'd just do it.

EasygoingRemorsefulElver.gif

Link to comment
Share on other sites

That's what I thought. We weren't supposed to though at squads request.

Turns out it wasnt a model problem. I still need to know the name of the mesh though for IR.

Anyone know how I could find that name?

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...