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Graphics bug?


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I noticed something odd going on at physical warp (4x) when rotating a simple spacecraft. Objects attached to the main body start detaching, and seem to rotate slower than the main body. To make matters more odd, is that some objects move at different speeds than others. I made a video: https://youtu.be/O0yc78fNskc

To reproduce:

create simple space craft, add some radial chutes and air intakes. Launch, and rotate at 4x speed.

My graphic's setting:

  • Render quality level: fantastic
  • Texture quality: full res
  • Fallback part shaders: false
  • Aero FX quality: normal
  • PPFX: yes
  • Surface FX: yes
  • 1280x720
  • Full screen
  • Anti-Aliasing: 2x
  • Vsync: every Vblank
  • Frame limit: 120 fps
  • Pixel light count: 8
  • Shadow: 4

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That's not graphics weirdness, that's PHYSICS weirdness...

The parts are actually separating from the ship... and they are spinning so fast at their current radius that I think the frame-rate of the game is causing a "strobe light" effect, making them look like they are rotating slowly.

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Don't know where to put this really, so moved to Gameplay Q's.

As long as your craft returns to normal when reverting to 1x speed everything's fine, there's a reason why physwarp only goes up to 4x and for the warning.

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