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Soyuz


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tOW83Zw

Based on a Soyuz-like design I saw on Facepunch.

It's a really simple rocket, but it's also very reliable. I've used it to get into orbit a few times. Most recently, I made an orbit with an apogee of 58,070m and a perigee of 57,705m, which is fairly circular. I also have enough fuel left to change my orbital inclination to anything I want, and after doing so, I'll still have enough fuel to de-orbit. So while it's not the best heavy lift vehicle out there, it's perfectly capable of quite a lot in its own right.

http://www./?agi2nm5r446292b

Requires newest SIDR, Sunday Punch, and I used the SAS from the Lunar Lander Module 0.5, all can be found in the projects section.

If you make any modifications, be sure to pay attention to the staging. It always resets. The center liquid engine should fire at the same time as the solids, so it should be tied to the bottom stage (but its fuel tanks should stay where they are) and it should be constantly at max thrust. If it's not, when you separate the solids, the fuel tanks will still be too heavy, and you'll slow down tremendously.

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I feel warm inside when people use my parts.

Well, it helps that they are some quality parts. Especially the linear decouplers, they should be integrated into the base game as a replacement for the laterals.

Also, I just noticed that, if the altitude meter in my screenshot is correct (and the launch pad isn't too high above sea level), the in-game Soyuz is almost exactly as tall as the real-life Soyuz!

GPN-2002-000184.png

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