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[1.0.5] CST-100 Starliner - 3.75m 7 Seat Crew Vehicle! (v0.7.6 Nosecone fix and more!)


xxhansonmaxx

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  • 5 weeks later...
2 hours ago, FlyingRoss said:

I am confused by your recommended/required list of mods.  Does your mod use all 5 of those listed for dependencies?

The only required mods are Raster Prop Monitor and ASET Props for the IVA to show up like it should. Other than that, they are optional. If you want to use the .craft file that comes with the mod, you'll need the USI Survivability Pack for the airbags that are put under the heat shield to land on water. 

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The frame rate nose cone issue is due to the collider convex issue post 1.0.5. The model needs a new collider.

 

Also, anyone else having difficulty getting to the USI airbags file? when I click on the catalog I just get a new forum window at the main page.

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31 minutes ago, YANFRET said:

The frame rate nose cone issue is due to the collider convex issue post 1.0.5. The model needs a new collider.

 

Also, anyone else having difficulty getting to the USI airbags file? when I click on the catalog I just get a new forum window at the main page.

Yeah, that link is broken. Try this one. http://bobpalmer.github.io/UmbraSpaceIndustries/

I just downloaded the file.

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Hi there! Sorry about the long hiatus but we've been busy developing the Hermes.  I'll look into this nosecone issue, shouldn't be a big deal to fix.  As far as the texturing, I will talk to xxhansonmaxx and see if he wants to update them at all because he has gotten better at texturing since making this mod.  Also I may or may not have accidentally put speculator(shiny) shaders on the parts (lol) so that will be fixed with the nosecone

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  • 5 weeks later...
48 minutes ago, jackalope50 said:

I just tried a couple of re-entries with this and I'm wondering why the headshield runs out of ablator so quickly compared to the stock heatshields? My Kerbals are refried!

That happens because the lossConst value, in the Ablator module, is too high. You might want to reduce it in the cfg file.

the value for the stock heatshields is 0.1

Edited by Marcelo Silveira
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I think the adapters might need new colliders as well. :/

Anyway, I made a cfg to integrate CST-100 with some widespread add-ons, like TAC life support, RemoteTech and MechJeb.

The capsule’s Part name MUST NOT have spaces because Module Manager really doesn’t like spaces in part's names. Just replace it for a underscore and everything will be fine :D

 Download the cfg at Google Drive.

Spoiler
  • TAC Life Support:

It adds 72h worth of resources (around 34 kg) for a crew of 7 kerbals. So your kerbals don’t arrive to the station almost starving to death.

  • RemoteTech:

It adds a small passive antenna with a 600 km range, very useful for communications during launch operations.

  • MechJeb:

It just add MechJeb module to the capsule. Eeyup, that’s all.

Don't forget to replace the space in the capsule's part name for a underscore!!

In the weekend I'll make patches for other add-ons

 

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8 hours ago, Marcelo Silveira said:

I think the adapters might need new colliders as well. :/

 

Anyway, I made a cfg to integrate CST-100 with some widespread add-ons, like TAC life support, RemoteTech and MechJeb.

 

The capsule’s Part name MUST NOT have spaces because Module Manager really doesn’t like spaces in part's names. Just replace it for a underscore and everything will be fine :D

 

 

 Download the cfg at Google Drive.

  Reveal hidden contents
  • TAC Life Support:

It adds 72h worth of resources (around 34 kg) for a crew of 7 kerbals. So your kerbals don’t arrive to the station almost starving to death.

 

  • RemoteTech:

 

 

It adds a small passive antenna with a 600 km range, very useful for communications during launch operations.

 

 

 

  • MechJeb:

It just add MechJeb module to the capsule. Eeyup, that’s all.

 

 

Don't forget to replace the space in the capsule's part name for a underscore!!

In the weekend I'll make patches for other add-ons

 

Yes MM don't like spaces by no need to change names just write you patch like this and all should be good

//Patches made by Marcelo Silveira

//------ TAC LS ---------
// Life Support resources for 7 kerbals during 72h. 
@PART[CST-100?capsule]:FOR[CST-100]:NEEDS[TacLifeSupport]
{
	RESOURCE
	{
		name = Food
		amount = 30.75
		maxAmount = 30.75
	}
	RESOURCE
	{
		name = Oxygen
		amount = 3110
		maxAmount = 3110
	}
	RESOURCE
	{
		name = Water
		amount = 20.5
		maxAmount = 20.5
	}
	RESOURCE
	{
		name = Waste
		amount = 0
		maxAmount = 2.8
	}
	RESOURCE
	{
		name = CarbonDioxide
		amount = 0
		maxAmount = 268.6
	}
	RESOURCE
	{
		name = WasteWater
		amount = 0
		maxAmount = 25.9
	}
}

//------ RemoteTech ---------
//Small Passive antenna for CST 100 capsule
@PART[CST-100?capsule]:FOR[CST-100]:NEEDS[RemoteTech]
{
	%MODULE[ModuleSPU]{}

	%MODULE[ModuleRTAntennaPassive]	{
		%OmniRange = 600000	//600km
		
		%TRANSMITTER {
			%PacketInterval = 0.8
			%PacketSize = 2
			%PacketResourceCost = 5.0
		}
	}
}

//------ MechJeb ---------
//MechJeb capability for using with, well... mechjeb
@PART[CST-100?capsule]:FOR[CST-100]:NEEDS[MechJeb]
{
	%MODULE[MechJebCore]{}
}

Were there is a space in the name just put a ?

Hope it helps you

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1 hour ago, MeCripp said:

Yes MM don't like spaces by no need to change names just write you patch like this and all should be good


//Patches made by Marcelo Silveira

//------ TAC LS ---------
// Life Support resources for 7 kerbals during 72h. 
@PART[CST-100?capsule]:FOR[CST-100]:NEEDS[TacLifeSupport]
{
	RESOURCE
	{
		name = Food
		amount = 30.75
		maxAmount = 30.75
	}
	RESOURCE
	{
		name = Oxygen
		amount = 3110
		maxAmount = 3110
	}
	RESOURCE
	{
		name = Water
		amount = 20.5
		maxAmount = 20.5
	}
	RESOURCE
	{
		name = Waste
		amount = 0
		maxAmount = 2.8
	}
	RESOURCE
	{
		name = CarbonDioxide
		amount = 0
		maxAmount = 268.6
	}
	RESOURCE
	{
		name = WasteWater
		amount = 0
		maxAmount = 25.9
	}
}

//------ RemoteTech ---------
//Small Passive antenna for CST 100 capsule
@PART[CST-100?capsule]:FOR[CST-100]:NEEDS[RemoteTech]
{
	%MODULE[ModuleSPU]{}

	%MODULE[ModuleRTAntennaPassive]	{
		%OmniRange = 600000	//600km
		
		%TRANSMITTER {
			%PacketInterval = 0.8
			%PacketSize = 2
			%PacketResourceCost = 5.0
		}
	}
}

//------ MechJeb ---------
//MechJeb capability for using with, well... mechjeb
@PART[CST-100?capsule]:FOR[CST-100]:NEEDS[MechJeb]
{
	%MODULE[MechJebCore]{}
}

Were there is a space in the name just put a ?

Hope it helps you

Yes, it helps! A LOT!  Thanks

The patch is now fixed on google drive.

Edited by Marcelo Silveira
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  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...
On 4/22/2016 at 10:21 AM, techstepman said:

so im just asking cause im away from my ksp PC , is it ok in 1.1? i was waiting for this update to finally play the game the way i want to so there are loads of mods to test and install.

I just tried, with USI Survival, ASEP Props and Raster. The textures are a little odd and the heat shield is doesn't load. But parachutes work and everything else seems okay. So long as you don't need a heat shield, it's fine.

Personally, I think the engines are overpowered, and I'm not a fan of the integrated solar panels, that feels like an easy shortcut that degrades the quality. But it's a cute little capsule, and the docking port is compatible with the one from HabTech, so all in all not bad. This should complement Taurus HCV very well once it's released for 1.1 again.

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  • 9 months later...
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