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dave1904

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Everything posted by dave1904

  1. I totally agree with this. Ive had 100 million plus in the bank and it is so exploit. An issue I have right now is that 1.2 million a month is not enough for me to launch certain rockets. ARES-V for example. There are mods that have parts that cost 500K a pop. Do you have a workaround for that? As in a sollution without changing the config that I may have overseen ingame. Personally I would like a yearly buget that was higher than a loan.
  2. It was save game related. It actually just stopped happening a few days after that and never came up again.
  3. @Pappystein This is my one. Went for Titan-IV paint. The centaur upper stage would have made orbit if I had actually lofted higher HAHA. It still counts as a success. Was to focused on screenshots. Thanks again.
  4. Thanks for the effort. The funny thing it was the concept images that were confusing me. The BDB wiki also has 4 visual bells. I did think to myself that 4 L87s would be your standard twin nozzle engine because that's what it was. I've not flow this yet but I'm sure it has no issues. I've managed to get 19 tons with 4 single engines into orbit. I've 3.5 rescale so benefit from lower wet/dry masses. First stage lofts my upper stages further. Irony is larger systems make certain launch profiles easier.
  5. Just like zorg im confused. Are you saying it had 8 bells by design like the left image? In that case the engine shroud is larger than the core itself. The shroud is no issue if its 8 single bell versions however.
  6. I'm using 4 single engines. I do not use the bluedog hypergolic patch but skyhawks. Full tanks however. Ive not looked into it further since my post and will have to look into reducing the fuel loads.
  7. Ive tryed building it like this Titan 3L2 and it doesnt have the trust once the srbs are gone. Even with ground lit version Im going to either use the E-1 and switch to RP-1 or use LH2 second Stage. Probably both. All I know is that stage 1 and 2 being aerozine50 do not work haha. I want to stick to parts from that era.
  8. Oh that explains it. Im not using Bluedogs tank types. Ive just made a few patches that deal with it.
  9. That being said i'm in the middle of building a LDC titan. How is it possible to achieve an good TWR? Ive read somewhere that 2 engines form the 4 are airlit before SRB burnout. That makes it even more difficult. It seems to me that the rocket cant work in practice.
  10. Sorry if this has been posted but my titan parts do not have addedmass in the b9part switch. The larger tanks of titan2-4 do not have any mass penalty. Ive patched it myself for now but is it intentional or an oversight?
  11. I think its intended to be build like this but the Vega truss interstage not "fitting" the centaur avionics node makes me think im missing something. Ive found out about vega 20 minutes ago so I could be building it totally wrong.
  12. Is there a truss structure that combines the Vega 2nd and 3rd stage like this image that I am missing?
  13. Please reconsider. Rocket existence in general is an ethical problem because we all know that it wasn't the demand for satellite TV that paid for the development. They are inanimate objects without opinions.
  14. With Janitors closet like somoen already said and if you do it manually make sure to delete the MU file too. Otherwise its loaded and still uses up performance.
  15. @Zorg Out of curiosity. Do you have any concept images of vulcan starliner or did you have to guesstimate the adapter?
  16. No it's not. If I'm not mistaken all vesseltype does is assign the icon in mapview. MinimumCrew = 0 is required.
  17. Tiny issue here that is actually not an issue of this but it may be of help. Is it necessary for the capsule to have "vesselType = Probe"? There are Skyhawk kerbalism patches that patch it twice because of it causing issues with harddrive. @PART[*]:HAS[@MODULE[ModuleCommand],#vesselType[Probe],~TechRequired[control*],~TechRequired[hypergol*],~TechRequired[tanks*],~TechRequired[construction*],~TechRequired[logistics*],~TechRequired[science*],#SSS_Tier[1]]:AFTER[zzzSkyhawkScienceSystem] { MODULE { name = HardDrive title = Data Storage dataCapacity = 0.25 // data size in Mb sampleCapacity = 0 // sample size in slots } } @PART[*]:HAS[@MODULE[ModuleCommand],#CrewCapacity[>0],#SSS_Tier[6]]:AFTER[zzzSkyhawkScienceSystem] { MODULE { name = HardDrive title = Data Storage dataCapacity = 4 // data size in Mb sampleCapacity = 1 // sample size in slots @sampleCapacity *= #$/CrewCapacity$ } }
  18. I use kerbalism. I leave dynamicbattery storage away because as far as I know it it is only for timewarp right? Any of the Near Future or FFT will run no problem without or will I end up with problems ive not found yet?
  19. I gave you an oversimplified answer however. I assume you know how b9 tank types work. Simply making the patch I pasted is not enough. It does work really nice however. This way I give larger pods like orion and shuttle more resources. They are designed to carry more.
  20. If you have a B9 cargo switch mod you can overwrite it @PART[BCS_Centauri_CrewCapsule]:NEEDS[BoringCrewServices] { MODULE { name = ModuleB9PartSwitch moduleID = cargoSwitch switcherDescription = Cargo switcherDescriptionPlural = Cargos baseVolume = 100 switchInFlight = True affectDragCubes = false } } In my case im using skyhawk so all i need to do is add the empty cargo module. Skyhawk does the rest.
  21. [LOG 17:41:52.603] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.610] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.662] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.669] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.714] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.720] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.766] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.772] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.820] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.827] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.875] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.882] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.926] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:52.934] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:53.744] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 [LOG 17:41:53.751] Fuels: 2.00000E-002, 3.00000E-004, 6.00000E-006 Any idea what would cause this to spam my log? It only happens with NTR including sqauds so I dont even know if its kerbal atomics related.
  22. Personally I've made saturn available way earlier. In terms of ISP saturn is unlocked far to late in the tech tree. The F1 is obsolete after you unlock the modern hydrogen tech from Oranges and SLS
  23. Same. I need to get settings I like. Im not happy with how bright the ambient light is.
  24. @Gameslinx Im using Deferred, Volumetric clouds and Paralax release 2 with TUFX. Is TUFX required now or not? What settings do you use?
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