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"floating" crafts?


zeropositivo

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Thanks for the brainstorming help :) What I've been using to test, and what you might find interesting, is Hooligan Labs airships.

For testing I've only been taking them up to 500 meters to a kilometer or so and having them hover there. I've got a keyboard shortcut that saves the ship and switches back to the space center scene (but the game state gets messed up and it's as if you reverted the flight, which I'm trying to find a fix for). Then when you launch a new flight (I use a plane) and get within 500 meters of where the airship should be it gets spawned in, hovering at the correct altitude. Once things are working, i want to try to create a flying base that you can land VTOLs on, and the spawn distance will be increased to the full 22.5 km (and it will hopefully get stored properly when despawning, currently it'll just get deleted, but without the ability to switch vessels while in flight it's hard to test that problem)

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Yeah, I tried their airship mod, but they're so bulky and confine me to building a ship around one large part or attaching it later which takes away from the design I'm going for. Btw, I don't know if you use it but I find Hyper edit http://www.kerbaltek.com/hyperedit useful for getting any ship to any altitude instantly, good for testing things out without having to first get the ship up where you need it.

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I do use hyperedit in testing frequently :) Mostly I just need an easy, reliable way to make things hover for testing (the airships work well for that). I could try to write a PartModule and module manager it onto another part that acts as a gravity canceller.

Well look, it seems you may have convinced me to try to at least partially revive that other mod (at least updating the PartModule portion) :P

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Awesomesauce, I have so many ideas in my head and a good chunk of them involve hovering ships!

A flying saucer

A delorean

A Tardis

An Office Building

Possibly a hovering wench for picking up kerbals or taking them to just above the surface and drop'em

Idk, got tons of ideas that need a way out of my head

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Ok, tried using the quantum strut to park a floating ship but it seems they fixed the glitch that allowed the strut to connect with the ground and had it only connect to other parts (still pretty cool though, I'm going put some on the roof of a small ship and see if it can attach itself to the belly of a bigger one). I'm sure the guy who made it will remember what caused the glitch though. I know I'm bombarding you with stuff but I thought I might look and see if other people have had similar issues with vessel switching and I found this guy http://forum.kerbalspaceprogram.com/threads/83091-Project-Ground-Anchor-AKA-Please-help-me-I-don-t-know-what-I-m-doing He seems to be making a mod to anchor a floating ship and ran into the same problem as you, but I think another poster may have found a solution. I hate to be a bother, but I'm sure if you can find a way to park a floating ship so you can switch away whenever you want will be in high demand once you put it out. :)

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  • 2 weeks later...
I do use hyperedit in testing frequently :) Mostly I just need an easy, reliable way to make things hover for testing (the airships work well for that). I could try to write a PartModule and module manager it onto another part that acts as a gravity canceller.

Well look, it seems you may have convinced me to try to at least partially revive that other mod (at least updating the PartModule portion) :P

If not gravity, perhaps a Mass canceler? Get the mass to 0, won't that be the same as having 0 gravity? (certainly makes thrusting off the thing easier)

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  • 4 weeks later...

Don't know if you're still working on this, but I got the Quantum strut "glitch" to work. Apparently it only works if you aim the strut at something like the cubic octagonal strut. When active the ship won't move, although it might wobble slightly around the location of the strut. I've used it a couple of times to test the parts I'm working on for when I find a suitable hover or anti-grav mod. I got a base that I want to float that you can walk around inside and I'm working on platforms that can dock together after launch to form one piece, so you can have whatever size you want.

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