Jump to content

KSP is coming to the Wii U


mythbusters844

Recommended Posts

I couldn't be happier that's it's coming to Wii U. I'll probably get it for my PS4 though. All those upset about it porting to consoles are just going to have to find a way to get over it. You sound like a bunch of kids screaming "mine! mine! I'm not going to share!" It's time we in the console community got a good rocket/plane/space sim. 

Link to comment
Share on other sites

Between KSP, Smash Bros., Splatoon, and the new Legend of Zelda coming out this gives me enough reason to get a Wii U. If ported KSP is still $15-20 it's worth it to me. Not having KER will make it my hard mode until I get my spreadsheets updated. It will at the least be interesting to see how the port went. Plus having a thumb stick will make planes easier to control. 

Link to comment
Share on other sites

  • 4 months later...
1 hour ago, JustClaws said:

Any updates on when this will be downloadable for Europe?

SoonTM

Really though, we don't even know if it will be out before 1.2 or 1.3.  The timetable is completely unknown to us for the console versions.  Obviously it is in the best interest of both Squad and FlyingTiger to get it out there and making money as soon as possible, before the game itself becomes too outdated and stale (see Minecraft Wii U Version, released last December and sold next to nothing).  However, they probably do not want a repeat of the 1.1 mistake, putting it out there too early.

Edited by Alshain
Link to comment
Share on other sites

I don't see a problem with having a version of KSP on every platform.  Port it to iPhone if you can.  The more popular and larger the sales the more likely Squad will be motivated to continue developing and adding content.

Link to comment
Share on other sites

4 minutes ago, ag3nt108 said:

I don't see a problem with having a version of KSP on every platform.  Port it to iPhone if you can.  The more popular and larger the sales the more likely Squad will be motivated to continue developing and adding content.

Perhaps I'm just old fashioned, but I do believe that there does come a point where a game is 'complete' and anything further added, changed or altered simply makes it worse. While I'm all for the developers of any game spending as much time on it as it needs to be the best game it can be, I think the ravages of endless updates with their fresh plagues of bugs, save compatibility and mod-related issues really do need to stop some time, and in my view in the not too distant future.

Link to comment
Share on other sites

56 minutes ago, ag3nt108 said:

I don't see a problem with having a version of KSP on every platform.  Port it to iPhone if you can.  The more popular and larger the sales the more likely Squad will be motivated to continue developing and adding content.

I do, many problems.  Squad already has difficulty enough trying to serve the three versions it has on the go today.  Also, I don't want mobile game-style UI decisions appearing in KSP.  Giant flashy buttons and other touchscreen adaptations would be very out of place in such an exacting game.

 

And imagine the state of the forums once umpteen thousand iPhone kids start complaining about this and that little mobile-specific bug.  It would monopolize every conversation.  Desktop users have thicker skin.

Edited by Sandworm
Link to comment
Share on other sites

2 hours ago, Sandworm said:

I do, many problems.  Squad already has difficulty enough trying to serve the three versions it has on the go today.  Also, I don't want mobile game-style UI decisions appearing in KSP.  Giant flashy buttons and other touchscreen adaptations would be very out of place in such an exacting game.

 

And imagine the state of the forums once umpteen thousand iPhone kids start complaining about this and that little mobile-specific bug.  It would monopolize every conversation.  Desktop users have thicker skin.

That's not how it works.  KSP uses Unity, Unity runs on 3 operating systems, KSP runs on one engine.  They aren't developing 3 different versions.   Unity also supports the consoles, Flying Tigers job is most likely to make it work with the console's control style for the most part and iron out other little details that come with porting a game.

There may be some exceptions in some areas but for the most part, it's one code base for all of the games versions.

Link to comment
Share on other sites

55 minutes ago, Alshain said:

That's not how it works.  KSP uses Unity, Unity runs on 3 operating systems, KSP runs on one engine.  They aren't developing 3 different versions.   Unity also supports the consoles, Flying Tigers job is most likely to make it work with the console's control style for the most part and iron out other little details that come with porting a game.

There may be some exceptions in some areas but for the most part, it's one code base for all of the games versions.

Remember the linux mousewheel bug?  Or the current spat of Linux crashes?  See the number of OS-specific bug reports?  The codebase may theoretically be the same, but all the testing/qa (the bulk of the work) involves three streams.  A fourth or fifth can only delay Squad's already glacial process.

Link to comment
Share on other sites

1 minute ago, Sandworm said:

Remember the linux mousewheel bug?  Or the current spat of Linux crashes?  See the number of OS-specific bug reports?  The codebase may theoretically be the same, but all the testing/qa (the bulk of the work) involves three streams.  A fourth or fifth can only delay Squad's already glacial process.

Ok, I was going to point out what was wrong with that statement but it doesn't matter.  They are getting developed, so there is no point in this conversation.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...