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Hi all, I have been playing KSP for a while now and have recently begun exploring the use of mods to increase the realism; an aspect I find very entertaining in KSP.

I am interested in creating a mod that overhauls the science system to bring create a more realistic experience. However I have no experience with creating a mod for a game and have no idea where to get started. I have some experience with C++ coding and am not adverse to putting time in learning things.

So far I have gathered that KSP runs in c# and from what I have seen a lot of the syntax is familiar to me. How would I go about modifying the science based code in order to change the way science is awarded and the tech tree is structured?

i can give a better overview of my idea if required but I figured this would get me started.

any help would be greatly appreciated.

thorvain.

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Welcome!

You can get started writing code for KSP by following the startup guide on the wiki. However, while it's not hard to add functionality, it's rather harder to replace things. I'd suggest taking a look at this thread, as it seems relevant to your endeavor re science.

http://forum.kerbalspaceprogram.com/threads/120748-WIP-RealScience-Say-good-bye-to-whack-a-mole-style-science

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