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Solar eclipse in KSP


matissVEVO

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Eclipses are very common in KSP, because the Mun orbits on Kerbin's equator, and Kerbin's equator isn't tilted. The eclipses in the game are still a sight I can't get enough of, though :)

Indeed...would be nice if there was a visible shadow, however.

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I'm hoping Unity5 can introduce new lighting. There's a major problem with KSP if you haven't noticed. Forget solar eclipses. Lunar eclipses. When your orbiting any moon in KSP and that moon travels into the shadow of the parent body... It's still lit. Uh oh...

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Indeed...would be nice if there was a visible shadow, however.

From Kerbin, Mun has a smaller apparent angular diameter than the Sun. Therefore, solar eclipses are the annular type. There shouldn't be a dark umbra shadow.

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Forget solar eclipses. Lunar eclipses. When your orbiting any moon in KSP and that moon travels into the shadow of the parent body... It's still lit. Uh oh...

Mun should experience total lunar eclipses. Minmus is too far away from Kerbin for total eclipses, but it should have partial ones. As you say, other moons should also experience eclipses.

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I'm hoping Unity5 can introduce new lighting. There's a major problem with KSP if you haven't noticed. Forget solar eclipses. Lunar eclipses. When your orbiting any moon in KSP and that moon travels into the shadow of the parent body... It's still lit. Uh oh...

That's an interesting point I was recently trying to land a couple of craft on Ike and was having problems with the electrical draining to zero - and it was happening on both craft. I thought it was a game glitch at first but later realized that Ike was being eclipsed by Duna. It's very cool that the eclipse game mechanic works for solar panels but a visual queue of the shadow on the ground and spacecraft would be helpful.

JR

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From Kerbin, Mun has a smaller apparent angular diameter than the Sun. Therefore, solar eclipses are the annular type. There shouldn't be a dark umbra shadow.

An annular eclipse still casts a visible, soft-edged shadow, and results in a reduction in the light at the surface. Also, the reverse, an eclipse of the Sun of Kerbin when viewed from the Mun, SHOULD have a hard-edged, umbral shadow of doom, and it does not.

I'd actually be (relatively) happy if it just dimmed the ambient and direct lighting of the spacecraft's scene. It's a little disturbing when the solar panels kick out while everything is still brightly lit.

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