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Using a 6.4X Solar system and i have a question help pls.


Dermeister

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So I got bored of the small size of Stock Ksp so I installed Ferram and 6.4x kerbol resize mod ( I saw from watching the winterOwl Videos on youtube ) And I found a configuration for real fuels and stalk engines to make up for the Size increase in solar system. But I realized I hate Real fuels and all the shenanigan's of Igniters and fuel technology and tank types ect so I would like to return the the simplicity's of Liquid fuel and oxidizer because honestly whne I build a rocket I don't care if it's liquid oxygen and what ever, the engine simply has to work.

So I'm just curious if theres any mods out there that doesn't change the engines fuels and rcs but Makes the Engines Scale up in performance for a 6.4X solar system that would still make rockets look realistic in fuel tank size?

Edited by Dermeister
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I've made a patch called "SMURFF" to do just that - reduce the masses of parts to give real-ish fuel mass fractions. Alternatively, the Realism Overhaul repository on GitHub has an "ROMini" patch to increase the sizes of parts to more real-ish sizes (and improve their mass fractions as well).

Actually, since you mentioned "scaling up" engine performance, you probably want ROMini. I'm considering changing SMURFF to do that, but it doesn't right now.

Edited by Kerbas_ad_astra
Not on the phone anymore, links provided.
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Yeah, I'd like something like this as well, pending 1.1 (when maybe I can load huge numbers of mods without crashing). I've been playing 365, which is a 3.2X planets, and a 6.4X system, so the dv requirements for transfers are fairly substantial, and I need SpaceY parts to get anything large anyplace (if I want my rockets to look like rockets, and not contraptions).

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