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Dermeister

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Everything posted by Dermeister

  1. Also does all the proceedural stuff still work? with the custom fairings etc?
  2. Yes 6.4X !! and after i posted this i found the forum post with the listings of mods in categorys... everything looks out of date so i dunno i don't dare try them i think i will shelf KSP for now.. i had the urge to play it again but the more i look into it the more discouraged it get to find the mods etc.
  3. As the title says, I'm currently running 1.12.3 version of KSP and i remmber i used to run a 0.64x scale mod wich made kerbin bigger but still a bit smaller than RSS. I can't seem to find that mod anymore. Any mod suggestions?
  4. BEautiful I love it I haven't tried it yet but I will get it for my 1.8.1 ksp install It should work right since on GitHub it says 1.8.0 works also in 1.8.1 id assume ALso should this work With realfuels and the Stock Configs with out RO? sorry if this has been asked before. I love the flat design of the capsule! I don't like the stock capsule in ksp because it's too tall!
  5. YEa pretty much I would like to keep my kerbal look and feel and not up scale the capsules.I do use procedural parts tho. I don't mind having to make rockets bigger but I would like to keep the kerbal size as if kerbals were operating from earth. I want to operate with real fuels in RSS and not be limited by underperforming engines.Would be nice to use RO engines I downloaded the engines but they don't work as I assume they need the config from RO. I know they have configs for people who don't use RO. and that works fine for the stock engines. But I was wondering if there was more engines or configs out there that I was not aware of.
  6. Be cause I like the kerbal sized parts and I like the idea of kerbals and not humans but I like the size of RSS. So I would like to use real engines if possible but with kerbal sized capsules etc. Would it not be possible to Download the RO engines but then download RO and just use the engine configs? SO far I have raptors config for stock parts but RO engines don't work with that. only stock engines.
  7. SO I quickly read through here so i'm sorry if this has been asked before. I haven't played ksp in years and I just now got back into Real fuels with RSS on ksp 1.8.1 And I love RSS but I don't like the RO so I was wondering if I downloaded REal engines and theres missing options in game to right click on the engines and configure the tech levels it's because i'm missing RO? What does one have to download to get the engines to work properly in RSS using realfuels but with out using RO? do I just get the default config by raptor posted in the RF post? but then won't that under perform the engines for the Real solar system? Thanks for the help in advance i'm sure for you veteran players out there it's an easy question to answer but I've been out of the game so long I can't remember what I had to get to make it work properly! and yes I did read the post on RF forum but also a lot of the links are dead.
  8. SO I quickly read through here so i'm sorry if this has been asked before. I haven't played ksp in years and I just now got back into Real fuels with RSS on ksp 1.8.1 And I love RSS but I don't like the RO so I was wondering if I downloaded REal engines and theres missing options in game to right click on the engines and configure the tech levels it's because i'm missing RO? What does one have to download to get the engines to work properly in RSS using realfuels but with out using RO? do I just get the default config by raptor posted in the RF post? but then won't that under perform the engines for the Real solar system? Thanks for the help in advance i'm sure for you veteran players out there it's an easy question to answer but I've been out of the game so long I can't remember what I had to get to make it work properly! and yes I did read the post on RF forum but also a lot of the links are dead.
  9. Hello i'm sorry if this has been asked before. But i'm an old returning player and I just installed 1.8.1 with RSS. The mod works great I get clouds I found in game that you have an option to disable city lights. But I also remember when I used to play I could remove the city textures with out breaking the mod and only keep the visual effects and clouds with out city lights or the city themselves. Can any 1 help me? if I recall you had to delete a .ddl file or a folder or something along these lines.
  10. Using KSP 1.3.1 with the SSTU-0.7.39.149 mod when I go to connect the Habitat parts any of them to my ship the part disappears and makes the node disappear then the part reappears floating in the VAB not attached. IS it a known bug? what would I have to do to get help to fix this?
  11. Are b9 procedural wings still a thing? Is it included with this mod?
  12. IS there a version of this mod that does not cut Part count? I like to have the options to add or remove systems and parts to my builds...?
  13. Cool thank you I will check it out. I feel like it will blend my rockets a lot more if I can match the textures to my fuel tanks.
  14. How do you change the textures on the fairings like you do on procedural parts? is it possible?
  15. WHat does hollow collider do on the custom decoupler in this mod? I tried it off and on but the game still seems to think that it's colliding with something. Is it suppose to simulate a hollow donut when you make it in a donut shape? Should I turn it off or on if I want objects to sit through it?
  16. Does SMURFF conflict with real fuels? Id i'm running a solar system that is 1/1 real solar system size and I have Real fuels but not Realism overhaul, Does SMURFF help me? is it recommended? What do people run these days if they want RSS size systems but do not want to install RO? I do like real fuels how ever!
  17. Does his configs work with Real fuels?
  18. Hello first of I would like to say that i'm quite out of date with KSP because I have not played it in years. But I recently wanted to get back into it. I intend to mod KSP with either RSS or a Real solar system sized kerbin. That said I would like to use real Fuels but in the engine configs you either have to use RO, I would like to avoid doing so because RO mods to much stuff and changes the looks of everything and has a lot of dependencies. The other engine config says is for stock size or 6.4 at most.... so i'm wondering what mod or Engine config should be used other than RO for a 1 to 1 real life size Solar system in order to get proper performance out of the engines? I obviously ran a search but I did not find much so instead I thought I would ask the community to point me in the right direction! I should also mention i'm planning to do this on a 1.3.1 install of KSP as mods become available ( if not already). Thank you
  19. Excellent! I felt like it was something like that because RF seemed to work fine in the VAB. But I wanted to post just to be sure I didn't mess anything up! So this is good news :). Also this is not really related but you seem pretty knowledgeable. SO What's the best engine Config to use if I plan to use RSS or earth sized kerbin mods with Real fuels and I don't want to use all the mods that RO requires? I think that for stalk engine configs it says it's meant for 6.4 kerbin or stock. I understand that there is a few mods that are not up to snuff for 1.3.1 but I imagine that in a short while most mods will get updated for the current ksp as it's been doing for years now.
  20. When I installed this I followed and downloaded the required mods listed in post 1. When I launch KSP ksp says that " realfuels" is not compatible with KSP 1.3.1 yet when I go to real fuels git hub to get the latest release it states that it is indeed for 1.3.1 What am I doing wrong?
  21. Are you guys familiar with Procedural parts? I just thought it would be awesome to have a option menu when you right click on the fairing to change the fairing textures to match the procedural parts textures. IS there a mod that would allow me to do that? Or is there plans to add this function?
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