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[Request] Parts failure percentage


Pkmniako

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My idea goes like this:

Each part could have two extra variables, one telling a Maximun failure percetage and a Maximun important failure percentage. This would be applied though Module Manager.

When you create a part, the game would randomly say if the part is usable or not based on the Maximun failure percentage, if not, engines couldn't start, fuel tanks couldn't provide fuel, solar panels won't deploy or generate charge...

But the game would also randomly say if the part would EXPLODE based on the Maximun important failure percentage.

In each save, each time you use succesfully a part, the game would decrease both failure and important failure percentages.

Engineers could repair failed parts, but not important failed parts.

This would make KSP bit more harder and realistic, as you'd need to test the new researched parts to make sure they don't fail while in mission.

(Sorry if I don't explain myself very well, my native language isn't english)

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