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Props - Blank Texture In Unity.


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I believe this has to do with how the props are cached in the scene; they are stored as complete objects rather than references to the templates. As such, they do not get rebuilt on scene reload, but the saved data is just reloaded.

I have not tried it personally, but supposedly the 'fix' is to pull your IVA back into the scene using PartTools (e.g. Spawn your IVA using PartTools; I believe it should come with any props that you had saved into the internal config). Doing this causes the editor to rebuild/recompile the props, at which time it should re-link them to the proper textures.

Most information in this post was inferred from info posted from:

http://forum.kerbalspaceprogram.com/threads/132962-New-internal-props-fail-to-load-ingame

(Could be a separate problem, but they seem closely related; at least as far as the texture loading stuff is concerned)

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I believe this has to do with how the props are cached in the scene; they are stored as complete objects rather than references to the templates. As such, they do not get rebuilt on scene reload, but the saved data is just reloaded.

I have not tried it personally, but supposedly the 'fix' is to pull your IVA back into the scene using PartTools (e.g. Spawn your IVA using PartTools; I believe it should come with any props that you had saved into the internal config). Doing this causes the editor to rebuild/recompile the props, at which time it should re-link them to the proper textures.

Most information in this post was inferred from info posted from:

http://forum.kerbalspaceprogram.com/threads/132962-New-internal-props-fail-to-load-ingame

(Could be a separate problem, but they seem closely related; at least as far as the texture loading stuff is concerned)

Thanks for the advice, unfortunately that hasn't worked :(

32b3a1166a.jpg

Actually, a lot of the stock IVA spawn with no textures also! Take as example Mk3 cockpit.

d1d706bef8.jpg

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Yes this is due to DDS, part tools doesnt read them. If you have your props reference gamedata folder as a copy somewhere you can use the props from an older version where they were MBM so it'll show up in unity.

As I had suspected, many thanks for clearing up what is the problem :)

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