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(1.0.4 Compatible) SSP: Space Shuttle Program (On Hold for Internal Reorganization)


Sampa

Should we split the Shuttle into parts like the CSS?  

168 members have voted

  1. 1. Should we split the Shuttle into parts like the CSS?

    • Yes
      26
    • No
      67
    • Don't Care
      14
    • What's CSS?
      27


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When I said base, I was meaning the one we have now. Once that is out of the way, we can start considering the concept ones (excluding the Saturn V Shuttle as you have that pretty much done, but I have no idea how to build it...great...)

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Do the SRB'S nose cones have chutes??

they do but it gets destroyed by shock heating

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modified deploy altitude and maxtemp

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now modifying ejection force

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fixed ssme smoketrail

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this is annoying to do myself

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hope you guys don't think that I know what I am doing.

no idea........

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do you guys want me to change the srb (non existant) smoketrail and flame to a big flame and smoketrail for RO?

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Because of RO everything is super heavy. And ksp doesnt like it so much. Especially with FAR

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Mainlt talking to myself here, but the engines align with COM with ET attached. With boosters it shifts it a bit but the thrust keeps it stable.

Also I notice sas to prograde is more stable than sas hold.

Trying so solve oscillations.

Also RO dont recognise rcs FX particles.

Will fix

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OK guys something needs to happen asap. This is a waste of time. Mike agreed to give directorship out of hands to get things more organized and he is still showing willingness. The problem is, nothing changed in organization... Only a little PR and lifting on Mikes succes and work but he is still the only one doing anything atm. I have seen a lot of nice and enthousiastic fellas on this topic, but I think we need someone assertive, someone with organization skills. Flightmamicah, you sure you don't want to do this?

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OK guys something needs to happen asap. This is a waste of time. Mike agreed to give directorship out of hands to get things more organized and he is still showing willingness. The problem is, nothing changed in organization... Only a little PR and lifting on Mikes succes and work but he is still the only one doing anything atm. I have seen a lot of nice and enthousiastic fellas on this topic, but I think we need someone assertive, someone with organization skills. Flightmamicah, you sure you don't want to do this?

I owe you thanks jeast.

im sure someone will pick up on it if they enjoy the mod and want to make it work.

on a side note I added thrusters to booster separator for improved ejection. I blew my wings off with the booster last time.

trying to find a good medium

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I would be happy to basically do anything you want me to do. I could do the management side of things if you like? I thought sampa was doing that though?? Has anyone even heard from Kartoffelkuchen? Seems a shame that Mike has to do all the modelling by himself, no wonder he is finding it hard...

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I would be happy to basically do anything you want me to do. I could do the management side of things if you like? I thought sampa was doing that though?? Has anyone even heard from Kartoffelkuchen? Seems a shame that Mike has to do all the modelling by himself, no wonder he is finding it hard...

thanks. maybe you can manage with sampa? or make a worklist for the mod

but for me personally right now I need someone to run flights with RO (or stock) and figure out what the problems are so they can be edited

or to a greater extent edit or modify anything at all and I can update the mod. just any input from many people.

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reminding myself I cant manage the mod and need to follow management for better results

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I'm not a coder, I can barely works on .cfg, but I can help with testing, in stock and RO too. Just tell me what to test.

Thanks.

I will upload the latest update and give you FAR patcj5.

Just play around and try give a detailed description on the problem areas. Give me one hour

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The Download Link Has Been Removed, As Has Any Other Redirection Link To Media-Fire Github etc. KerbalStuff Currently Has A Very Outdated Version. Could You Please Post A Redirect Or Download Link? Also Is There A Possibility For Four Different Packs To Be Hosted?

1)Containing : The Shuttle And The Extra's For Just The Shuttle ( The Carriers and Rotator Etc)

2)Containing : The 747 And Extensions.

3)Containing : The Dream Glider And All Remaining Parts

4)Containing : AIO (All In One) Master Pack.

It Would Help Those Of Us Trying To Keep Parts Manageable Within KSP, Also It Would Help Others With Memory Usage As The Current Full Boar Package Is A Little Heavy On The Ram For Other Users Using a Non Linux Build. (Even With Active Texture Management)

Lastly, If You Need Any Help With Textures, Feel Free To Give Me A Heads Up. I Have Had Plenty Of Graphic Design Experience Inclusive Of Maya ( 3D Graphic Animation). It Would Be Really Rewarding To Work On The Shuttle.

[email protected]

The Current Re Develop Is Looking Really Good. I Think With A Decent Hd Series Of IVA Textures and some more detail on the ET And TPS it could look pretty special. The SRB Decouplers Are Definite Much Easier To Handle Now!

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Sure, no problem, glad to be helpful.

Posts: 666

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The Download Link Has Been Removed, As Has Any Other Redirection Link To Media-Fire Github etc. KerbalStuff Currently Has A Very Outdated Version. Could You Please Post A Redirect Or Download Link? Also Is There A Possibility For Four Different Packs To Be Hosted?

1)Containing : The Shuttle And The Extra's For Just The Shuttle ( The Carriers and Rotator Etc)

2)Containing : The 747 And Extensions.

3)Containing : The Dream Glider And All Remaining Parts

4)Containing : AIO (All In One) Master Pack.

It Would Help Those Of Us Trying To Keep Parts Manageable Within KSP, Also It Would Help Others With Memory Usage As The Current Full Boar Package Is A Little Heavy On The Ram For Other Users Using a Non Linux Build. (Even With Active Texture Management)

Lastly, If You Need Any Help With Textures, Feel Free To Give Me A Heads Up. I Have Had Plenty Of Graphic Design Experience Inclusive Of Maya ( 3D Graphic Animation). It Would Be Really Rewarding To Work On The Shuttle.

[email protected]

The Current Re Develop Is Looking Really Good. I Think With A Decent Hd Series Of IVA Textures and some more detail on the ET And TPS it could look pretty special. The SRB Decouplers Are Definite Much Easier To Handle Now!

hello ands thanks.

packs will be (and are currently)

1. shuttle core components

2. all addons

I can use with texturing help. would you like to apply the higher res textures to the shuttle for me? I am finding it hard to find time.

lastly kerbalstuff will be updated once the download is ready

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