Jump to content

Interplanetary departing from Minmus


Recommended Posts

I usually start my interplanetary transfers from LKO, using fuel from Kerbin. Some people starts from Minmus, but I don't really understand how.

- How do you get a working encounter ?

- How do you handle the long revolution of Minmus around Kerbin (to get proper ejection angle)

- How do you handle narrow windows ?

Is is really efficient ?

Edited by Warzouz
Link to comment
Share on other sites

To get the encounter, just use Alexmoon's KSP Planner and input Minmus altitude as the orbit you're leaving from.

Because Minmus gravity well is so small and it's orbital velocity is only 274 m/s, you can eject into the desired angle at any time without too much trouble.

If you're already at Minmus (because you have a refueling base there, for instance), then it's efficient. Otherwise, no.

Happy landings!

Link to comment
Share on other sites

How would the ejection angle work in that case? Since i am technically orbiting kerbin, the proper ejection angle means i have to wait for minmus to be in the right place during its annual period? What about accounting for minmus orbital inclination?

Link to comment
Share on other sites

How would the ejection angle work in that case? Since i am technically orbiting kerbin, the proper ejection angle means i have to wait for minmus to be in the right place during its annual period? What about accounting for minmus orbital inclination?

Yes, close to Kerbin it has a huge influence on your trajectory.

But what you have to understand is you are almost escaping Kerbin SoI when you orbiting Minmus. So as long as Kerbin is not on your way it doesn't matter where exactly are you. Even it's better if kerbin is on your way, because you can slingshot then, which is fun....

All you have to do is burn, until your escape trajectory is parallel to Kerbin current pro or retro and be at the transfer window.

Take care of inlination issue though. Fixing inclination is more expensive than changing direction of an escape burn. Time is on your side in interplanetary, so if inclination is funny, fix it early.

Edited by tbarcello
Link to comment
Share on other sites

A while ago there was a discussion about exactly this problem including the timing issue:

http://forum.kerbalspaceprogram.com/threads/78254

But what you have to understand is you are almost escaping Kerbin SoI when you orbiting Minmus. So as long as Kerbin is not on your way it doesn't matter where exactly are you. Even it's better if kerbin is on your way, because you can slingshot then, which is fun....

Going from Minmus -> Kerbin -> Interplanetary is not a gravitational slingshot. This one however is a gravitational slingshot utilizing the Mun:

ynquTiO.jpg

Link to comment
Share on other sites

A while ago there was a discussion about exactly this problem including the timing issue:

http://forum.kerbalspaceprogram.com/threads/78254

Going from Minmus -> Kerbin -> Interplanetary is not a gravitational slingshot. This one however is a gravitational slingshot utilizing the Mun:

http://i.imgur.com/ynquTiO.jpg

This is... not an interplanetary slingshot, though.

Link to comment
Share on other sites

A while ago there was a discussion about exactly this problem including the timing issue:

http://forum.kerbalspaceprogram.com/threads/78254

Going from Minmus -> Kerbin -> Interplanetary is not a gravitational slingshot. This one however is a gravitational slingshot utilizing the Mun:

http://i.imgur.com/ynquTiO.jpg

Correct. My bad. It's not a slingshot, because you were always in Kerbin SoI all along.

Link to comment
Share on other sites

@Coga19000: right. An interplanetary slingshot would involve

1. Being in an orbit around the Sun.

2. Entering the SOI of a planet

3. Leaving the SOI of said planet.

4. Being in a different orbit around the Sun.

The picture was just there to illustrate that a gravitational slingshot involves entering and exiting a SOI.

Link to comment
Share on other sites

The fuel-efficient way to depart is to leave Minmus's SOI and put your periapsis low over Kerbin, then burn at that periapsis to get on your interplanetary trajectory. Of course that takes some planning. You'll need to wait for Minmus to move into position so your periapsis is in about the right place, there's some room for error but not by much. Departure timing should be fine for all destinations but Moho.

Done well, that burn at periapsis is about 800 m/s less than if you departed directly from LKO, which means you can use a smaller interplanetary ship.

Of course if fuel isn't an issue *cough* ions *cough* you can go straight from Minmus orbit.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...